Latest fragment's Activity
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.
We're planning on being part of the Steam Game Festival coming June 16th-22nd, where a free demo will be available, and launching our game compl…
Welcome to our forty-fifth blog post!
We just wanted to make a quick update in regards to both Steam and Kickstarter.
First and foremost, if you haven’t seen our latest trailer, check it out above!
Next, onto Steam. Our page has just received approval from Valve, and now we’re live!
No, this doesn’t m…
Welcome to our thirty-fifth blog post!
In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.
With this boss design, we wanted to design a group of foes one must defeat, with th…
Welcome to our thirty-fourth blog post!
In this one, we want to get into some of the more explicit coding behind our Abilities, and the various features behind them that the caster will be able to utilize.
There are a lot of basic aspects- such as Damage, Mana-Damage, Lifesteal, Cast-Time, and so for…
Welcome to our thirty-third blog post!
In our previous post, we began to discuss how our Damage, Element, and Resistance features factor into gameplay. In this one, we want to delve into another sort of “damaging” aspect- Status Effects and Auras.
Throughout the majority of content we’ve featured in …