Latest Environments Activity
Hi.
I would like to share with you more details about the game and updated list of developers we are looking for!
We are looking for:
- Animator
- 2D Artist (UI, promo material development)
- Character Rigger
- Voiceover Actors (both male and female)
How to contact us:
- Email: info@pterosoftstudio.com
- Join us on Dis…
The second developer diary in our four part series is about how we created the environments of We Were Here Together and brought them to life. The game is about exploration, so it's vital to design and build spaces which have character, that players want to spend time with. Watch it below!
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Hey everyone! Fox here, updating you on Whiteleaf. This will be the last for this map, since we've completed the different times of day/night that were necessary. This one was pretty heavy in terms of individual and complex shadows, but it's finally finished!
We also made a Twitter exclusive…
Thank you for your great feedback. I will keep creating every asset in Blender and just import the .blend file and the normal/roughness/albedo maps into unity and there will be created the level. I like to have a bigger open world like level, so it feels more comfy to walk through.
SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.
Check out the launch presentation for more information:
SideFX has launched Houdini 18. The new release adds new features in Vellum, fluids, pyro, destruction, modelling, and more.
Check out the launch presentation for more information:
2 hours ago, KarolinPfaff said:Looks pretty good.. However, I'm getting quite confused when I try to think of a way to customize this ?
In Unity you can select the Unity Terrain option and modify it with their tools. For the Web Tool you can export and modify it with a …
Greetings,
Now our alien can build Holographic Bases with a variety of unique features. The building process consists of 2 stages: energy floor design and creating of items. The alien can create 3 types of energy spheres, they can be combined in many ways. This gives us different energy sch…
@Steve_Segreto: you are totally right, now that I know it's for W3D it makes a lot more sense. Also DOSBOX is the best chance for running that, I agree. However "push ebp" is not a valid 16 bit instruction, and mixing "push ebp" and a real-mode BIOS "int 10h" in the same function is clearly a mist…
Hi Guys. My friend just told me about this community so I'm completely new here
I've been developing Procedural 3D Plants Generator plug-in for Autodesk Maya in my free time for almost three years now and I would really like some feedback from You. Ideally, negative feedback. I would like t…
Let´s make a level were enemies spawn whose strength or level depends on daytime. Welcome to the level design of "Devils Path".
The basic idea is simple: at night shall stronger enemies spawn than during the sunny day. But how can we communicate this to the player? (Besides obvious, yet less smart s…
I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based on this scene.
https://www.pinterest.de/pin/377176537532630819/
What do you think?