Latest cpp Activity
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display N…
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
Perhaps the most common way someone learning to write C++ in Unreal accidentally crashes the game.
Without safe mark up, you can create a ticking time bomb for a crash. C++ can be dangerous if not careful. Blueprint ensures this type of situation isn't possible, but with C++ it is on you to ensure y…
On computers today, all of main memory is equal. An array is an array is an array. The functions need a pointer to some data organized in a specific way. They don't care what you did to organize the data in the right way, all that matters is that it is formatted as expected.
@1negroup Is the whole screen flashing? I'm not familiar with xlib, but problems with flashing/flickering make me think you're not using double buffering or if you are using DB, you have an erase screen flag set as true when it should be false.
Writing a web server endpoints? Php is fine, so is Javascript. But feel free to go ahead and torture yourself writing nginx module in C for your small website (yes, there are situations when this makes sense - but that's not everywhere).
How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.
Unfortunately this video was recorded …
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)
Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…
Thanks everyone,
Yeah, I know SDL2 inside and out. I thought this book was SDL2 ?. I just found the book interesting and some of the things they were talking about at the end. Thought I might pick up some concepts of using SDL differently and abstracting it. I still think I could, but if it's SDL1 t…