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Latest control Activity

Ok. I've asked because then i would map the special action to a key near the shooting button and use the same hand.

Actually i would remap your controls to use arrow buttons for movement and weapon switch, X for special, and Y to fire. I'm used to that from playing Super Mario, using X to run. It's …

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Maybe this is useful? I was hyped for this series back years ago but it started off using singletons for everything and I wasn't about that.

Playlist… https://www.youtube.com/watch?v=ATa_joa6Gzg&list=PLhJr2LOK-xwxQlevIZ97ZABLw72Eu9he7

6,566 views

AliAbdulKareem said:
At least for now the re-projection sounds very promising from the first google searches.

Somehow i feel guilty for luring you on the next path of failure, eventually ; )
But here a very good tutorial about implementing TAA, which surely helps to estimate expected problems: https:/…

5,049 views
enigma_dev
February 06, 2022 03:33 PM
DevBlog 15 - Binary Camera Collision

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).

My firsts idea was to just slap a collision shape around a camera, but this has some issues.

By surrounding the camera with an OBB (oriented bounding box), we …

12,090 views

For your virtual gamepad, you often have a bounding box for the controls in screen space. Detect when a touch appears inside one of those controls, you could but must not use a spatial positionening data structure for this, a simple rectangle vs. point check should do the trick as well for a limite…

7,296 views
enigma_dev
January 02, 2022 03:25 PM
DevBlog 11 - Player Camera (Quaterion Based) and Control


I created a camera system in c++ from scratch to control fighter ships.

fast fastest iteration, I created a tool to tweak parameter in real time, using ImGui.

this let me find the "feel" I was imagining for the ship, without needing to recompile code

being able to pilot the ships let me test fighting …

7,360 views

I want to change the axes of the gyro control so that the mobile phone does not have to be held upright, but lies flat on a table, but i don't know which parameters i need to change. Thanks!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class Gyrocontrol : M…
4,166 views
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