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What's a game without something to do?
My ships can dogfight one another, but there was no real match progression.
I created some objectives that must be destroyed on the large carrier ships.
After destroying all the objectives, you can destroy the carrier ship.
So, it becomes a race to see whic…
If you've made your game in Unity or Unreal and designed it to work with a gamepad on PC, it can potentially work directly on game consoles with minimal changes. I've worked on a few ports where nearly everything worked out of the box because the PC version focused on xbox controllers.
If you'…
G'Day…
So I decided to get back to my hobby Text Adventure Game project a week ago or so, but going has been slow. I have been fluffing about a lot in BodHi (a super light weight build of Ubuntu), screwing with MonoDevelop and SFML.NET. I even took a look at HAXE. It is important to me that th…
We used Google Analytics some years ago with great success, but there are many similar platforms. “Analytics” is the key word and then you can throw “games” or “mobile” in there.
Okay okay. That's a cool start. It's almost like a modern-day version of clue but with stats.
About Hayfever
Help Thomas the allergic mailman gather all his lost letters! In Hayfever, the player takes control of Thomas; a young postman with a strong sense of pride in his work. There is just on…
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
You've optimized all of the low-hanging fruits of your game. Except that you didn't. You missed a sneaky, non-so-obvious spot: optimizing your Unity Scene Hierarchy.
[The original entry with its formatting can be found at Unity Optimization: Your Scene Hierarchy is Robbing you Performance]
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In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:
z = scale - ( Mathf.Cos( Mathf.Abs( distortMap.height / 2 -…
Just one more song...
Those famous last words of a videogame musician convincing a programmer to add the last audio track to the game that was about to be released.
What could possibly go wrong?
I'll tell you: that last song added a mere water drop to a glass that was about to spill.
A…
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup! Reggie Fils-Aime enters the Video Game Hall of Fame and is honored with a lifetime achievement award. The industry mourns the loss of John Kirby, who at on…
Hey all! ?
We’re back after a brief hiatus on our Dev Blog with some interesting data about the results and feedback we collected during the Closed Beta of our in-development CCG Causa, Voices of the Dusk.
Before beginning, we’d like to thank our +6.100 subscribers, as well as the most …
In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…
For more information about The Eternal Cylinder, visit the official website, where you can also sign up to join the upcoming Beta.
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Follow ACE Team:Let's keep it rolling! Starts at 1:03:59!
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Follow ACE Team:
Last month I gave another public talk at the Unreal London Meetup (link here if you're curious) which gave me the chance to show off how I’ve been using a very simple set up to achieve high-quality results.
By regressing to a simpler workflow as shown to the right, I can focus on my new…
Final Fantasy XV by Square Enix has a very immersive nature using multiple different types of immersion to keep the player entranced. Immersion is generally described as when the player gets absorbed into the game and loses some sense of reality. The different types of immersion don’t occur se…