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There is no real technical difference between gfx ‘shaders’ and GPGPU 'compute', both use the same cores and will equally benefit from higher frequency. 
Dedicated gfx HW is mainly the non programmable stuff like ROPs or TMUs, and now RT, and those units usually also depend on the same core clo…

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https://github.com/Starconstructor/KaoticEngine/tree/compute

The above is my issue branch. Rn it completely crashes my computer. Is there some sort of tutorial or source code that someone can recommend for coloring a texture with compute shaders, and then writing it to the framebuffer directly?

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