Latest Casting Activity
Thanks to all who replied.
I ended up not using the vector but using the surface and a Uint8*
to achieve the same goal.
int imgSize = crpSurf1→pitch * crpSurf→h;
Uint8* image;
image = (Uint8*)malloc(imgSize);
image = (Uint8*)crpSurf→pixels;
It took some time because I look all over the net and tried di…
@ddlox This was very simple and useful! ?
Thank you very much! I checked what the documentation says about this and it's actually very good writen. I'm going to use the doc more often from now on. I'm sure that i'll get it completely now if i read about it some times, thanks to your simple explanati…
I have started my little project a couple of days ago in Unity, and so there's already some stuff to be written about.
Today, my work from two first days. Tommorow, I'll write about the third and the fourth day. As the time goes on I hope to post whenever I make a bigger commit to my repositor…