Latest Animation Activity
Hello Space Cadets!
Time for a recap of work done on Raygun Gadabout for June.
NPCs and BaddiesQuamar Station is a location you visit, it’s a junky old ore processing station that has become a meeting point for shady alien folk. You can come here to recieve some bounty hunting missions.
Work in prog…
Hello Space Cadets,
Wow. Looking back at September it’s been a very busy month. Here we go!
New Boss FightCreated a new boss fight with the goal of it being a way to test the player’s usage of the shield/reflection mechanic.
The mechanic is first tested on some simple puzzles and simple enemies that …
galactic denizens!
The month of October has come and gone, and busy one it was! Time for an update.
80-V1 WalkerCalcium enriched plasma beams, good for your bones.
Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …
BlackDice said:
I would like to also have a destructible environment, friendly fire in case of missed shots
So I said missed shots were another matter. You'll notice that in XCom2, missed shots will cause environmental destruction (at least I would swear they do, it's been a while). No friendly fire,…
@dennisleon Thanks for this! I went with approach #2, i.e. animation events, and that seems to work well.
Ive always Found Retargeting Mixamo Characters To Have Root Motion Compatable with them a hassle , until i Stumbled upon this tool. So decided to share it with the community
If your animation system can transform visible objects attached to bones, it can transform hitboxes attached to the same bones: both are generic 3D geometry and probably authored together in the same 3D model editor.
The difference, and the game engine dependence, comes in the next logical ste…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
Put yourself in the rigger's shoes. What questions would YOU need to ask the animator?
Bluezone Corporation's 'Modern Cinematic Impact Sound Effects' is a sound library of innovative, powerful and pre-designed impacts for both fast and professional results. You couldn't be better equipped to design your next animations, blockbuster or trailer, as well as your intros and presentations…
Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.
You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…
Bluezone releases 'Soundwave - Robot Sound Effects', a new sci-fi sound library providing a massive selection of impressive robot sounds created in 24 Bit / 96 kHz. From synthesized robot movements, complex mechanisms and transforming sounds to futuristic weapons and energy blasts, these Transforme…
'Steampunk Mechanical Sound Effects' from Bluezone Corporation is a collection of 158 carefully recorded and designed steampunk sound effects and complex mechanisms. Available in 24 bit / 96 kHz wav format, this sound library was created with carefully sampled sources ( Factory machine sounds, rust…
Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-4.
In this part, we will add a weapon to our character and animate an attack animation, and create a sword holding animation to be combined with our Idle and Walk animations by code.
Follow along! The download l…
Forest Textures from Bluezone Corporation is a collection of 307 carefully recorded forest sound effects. From breaking, creaking, cracking, handling and falling sounds, to subtle leaf crunches, rustling foliage and wood impacts, this sound library features a large variety of high-definition audio …
'Cave Creature Sound Effects' from Bluezone is a collection of 180 carefully recorded and designed organic creature sound effects and cave ambiences. This impressive sound library provides a wide selection of brutal monster attack sounds, detailed movements, heavy stomps and large footsteps, gurgle…
Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-2
In the second part of the 8 directions character animation tutorial, we will rig our character in Spine, add mashes to create squishy movement, and organize all the different directions to simplify our work.…
Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-1
In this Spine 2D tutorial series, we will go through the process of creating a character in 8 directions. Perfect for top-down and third-person games.
We will cover the full workflow: Photoshop, rigging, anima…