The Garden of Eating is my second entry here on gamedev.net, a clone of the classic "Snake" game. I used this as a platform to evaluate the SFML library, and to gain further experience in game development in general!
Version 2.0, which includes story mode, is available on my GitHub account!
My main goals at the outset:
- Option to play in a window or full screen.
- 2D graphics using sprites.
- Some basic sound effects and background music.
The game has support for building your own custom story-based campaigns, with the following features:
- Placing obstacles on the playing field -- ie. map design!
- Ability to spawn multiple food items at a time, with the ability to define spawn zones on the map.
- Several extra types of food. Carrots heal the snake by a small amount. Green apples heal even more. Chili Peppers cause the snake to move faster for a few seconds. And bananas make the snake shrink instead of grow.
- One type of danger: a spike trap.
- A scoring system.
- Some additional visual enhancements.