The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.
The detailed changelog includes items such as:
- Support for pseudo-3D depth in 2D.
- Support for importing 3D scenes using Assimp.
- Many formats are supported, including FBX.
- Support for generating audio procedurally and analyzing audio spectrums.
- WebRTC support.
- Includes support for the high-level multiplayer API.
- Supports NAT traversal using STUN or TURN.
- Support for automatically building Android templates before exporting.
- This makes 3rd-party SDK integration easier.
- Support for texture atlases in 2D.
- Major improvements to the visual shader system.
- Improved visual scripting.
- Support for enabling/disabling parts of the editor or specific nodes.
- Language server for GDScript.
- Version control integration in the editor.
- Network profiler.
- And more…
You can view the full changelog at https://gist.github.com/Calinou/49aefe52ce8f67ffa3f743932123d14f.