Godot 3.2 Beta 5 Available

Published January 06, 2020
Advertisement

The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.

The detailed changelog includes items such as:

  • Support for pseudo-3D depth in 2D.
  • Support for importing 3D scenes using Assimp.
    • Many formats are supported, including FBX.
  • Support for generating audio procedurally and analyzing audio spectrums.
  • WebRTC support.
    • Includes support for the high-level multiplayer API.
    • Supports NAT traversal using STUN or TURN.
  • Support for automatically building Android templates before exporting.
    • This makes 3rd-party SDK integration easier.
  • Support for texture atlases in 2D.
  • Major improvements to the visual shader system.
  • Improved visual scripting.
  • Support for enabling/disabling parts of the editor or specific nodes.
  • Language server for GDScript.
  • Version control integration in the editor.
  • Network profiler.
  • And more…

You can view the full changelog at https://gist.github.com/Calinou/49aefe52ce8f67ffa3f743932123d14f.

Cancel Save
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement