Hey everyone,
Just wanna add some caveats about this….
- It is supposed to be big, grandiose etc, and I don't plan on actually making this for years so I have no intention of rushing anything or getting concrete answers now - this is just for fun and I'm solely interested in the thematic and story aspects of the game for the moment.
- My intention with this game is to totally redefine arcade racing and introduce HBO-esque stories to the genre because… I think it's possible, and to do this I want to treat the actual racing differently than… literally anything preceding this. To do this I wanted the “street racing” to be part of what in Crisola City exists as a love of “cars” and “motorsport” but it is not stipulated how this manifests itself, and that the street racing is part of an “ecosystem” of illicit activity as opposed to it's own individual thing.
- I have no experience “making” games. So this is also an opportune time for, if anyone is up for it, to run through the basics (and secrets) of video game storytelling.
Now let's get it started
I guess the “help” I'm looking for is with things like :
- A story that will open the minds of people to the possibility that a racing game can have TV-Show esque stories and still be fun racing games with timeless gameplay and atmosphere
- How to add RPG elements to a racing game in a way that is both innovative and streamlined
- How to add environmental storytelling to a racing game
- How to introduce casual players to car culture(s) in a way that is both engaging and educational
- An ending
- Making a map that is GIGANTIC but has depth and rewards the player for learning it a la Midnight Club
- ... a name lol
Here is a synopsis
Story Synopsis/Characters
In the lion's den that is Crisola City, cops and racers both fall prey to the same base desire - power. Racers battle it out day and night to get the attention of the most prolific crews in their borough, the crews battle it out to keep territory, recruit the best racers and take the title of the undisputed rulers of their area, and cops compete with each other to see who can be the most ruthless in not only shutting down but completely dismantling the street racing scene of Crisola. And there is only one group who stand head and shoulders above the rest when it comes to being as cutthroat and duplicitous as possible in getting what they want - The Silver Mantises. Led by Kevin "Mantis" Denton, a street racing prodigy who won an annual race called Desperado's Route and bought a Lotus Evija with his winnings, leads a group of 4 affluent socialites who spend most of their time on the remote Endola Island and, in just 5 years, have completely taken over street racing activity in Crisola City and have made the racers and crews of the city their own personal Monopoly pieces, replete with lethal consequences for racers and crews that go against their whims or outright refuse to join them entirely. Some racers have capitulated and have become lackeys for the Silver Mantises, but there are 10 who stand between the racers of Crisola and the socialites, and 9 mysterious drivers (3 for each of the boroughs of Crisola - Thornwood Valley, Downtown Crisola and Central Crisola) who are only known by codenames and seem to spend more time patrolling their respective boroughs than actually racing in them. Every attempt to wrestle control of street racing in Crisola from the Silver Mantises has failed miserably, and the Mantises have made examples of the "rebels" by either completely tarnishing their reputation or having them meet mysterious ends. You, representing either the Tuner, Muscle or Exotic/Supercar car classes, enter the russian roulette that is street racing in Crisola City and attempt to climb you way to the top not only for yourself, but for every racer in the city who has been under the yoke of the Silver Mantises. But with the cops, the Silver Mantises, their enforcers, and even some unlikely allies of your own along the way, you have your work cut out for you.
"insert name here" offers a large breadth of choice for progressing through the game. Not only do players have the option of continuing with their class story after their Origin story or not, which comes with it's own race and pursuit bonuses, each of the 25 rivals in the game allow you to choose between 3 different milestone types in order to challenge them - Racing Milestones, Pursuit Milestones and Mission Milestones . The only fixed requirements are having a vehicle with a high enough BHP to challenge a rival and having a minimum amount of Friction points, earned by completing Missions, beating Pursuit milestones and by utilising your crew members' strengths. The higher your Friction points, the higher the chances of you recruiting rivals into your crew as you progress. A combination of the three milestone types is encouraged, but you could go through the entire game only ever taking down cops, winning races or completing missions.
And here is a brief outline of what the story will currently look like
Tuner Origin Story
Solo Tour Of Thornwood Valley
Race 1 - Circuit Race Tutorial
Race 2 - Drift
Pursuit Training
First appearance of Socialites
Race 3 - Touge and Aiko's death
Loose Ends and beginning of Class Story/Main Story
Muscle Origin Story
Solo tour of Downtown Crisola
Race 1 - Sprint
Race 2 - Drag
Police Pursuit
First Appearance Of Socialites
Race 3 - Highway Battle and Trey's Death
Loose Ends and beginning of Class Story/Main Story
Exotic Origin Story
Solo Tour of Central Crisola
Race 1 - Circuit Race Tutorial
Race 2 - Time Trial
Pursuit Training
First appearance of Socialite
Race 3 - Speed Showcase and Landon's death
Loose Ends and beginning of Class Story/Main Story
I want to flip tutorials on their head and have characters who have lives of their own and don't abandon them entirely just to show you the ropes.
Main Story Chapter 1 -
Rival 20
Rival 19
Rival 18
Chapter 1 End
Chapter 2 Beginning -
Rival 17
Rival 16
Rival 15
Chapter 2 Ending
Chapter 3 Beginning - Everyone's A Hero
Rival 14
Rival 13
Rival 12
Chapter 3 Ending
Chapter 4 Beginning
Rival 11
Rival 10
Equinox/Nadir
Rival 9
Chapter 5 Beginning -
Rival 8
Rival 7
Rival 6
Chapter 5 End
Chapter 6 Beginning
Rival 5
Chapter 6 End
Chapter 7
Socialite 1
Socialite 2
Chapter 7 End
Chapter 8 Beginning - Seeing Grey
Socialite 3
Socialite 4
Chapter 8 End
Chapter 9 Beginning
Kevin Denton
Chapter 10
End
As mentioned in the Synopsis, my first attempt at adding RPG elements to a racing game in both spirit and execution are Origin stories by way of Dragon Age Origins that influence the antagonists you come across, the way the world responds to you, the choices you can make etc. But I wanted to take this one step further and add a class story you are incentivised to do but that is totally optional with bonuses and “class skill trees” that are helpful in races but that also advance the plot. A motif of this post is most likely going to be about making signature gameplay features that also serve as plot devices.
The second way I thought of putting RPG elements into a racing game was by having skill trees not only related to your class, but to the car that you drive in such a way that right up until the end of (what I am intentionally making a very long story mode, IDK if this is long but like 35-50 hours of story mode) the story mode, improvements can be made to your car, but I implore anyone to comment on how I would make this distinct from performance customisation for example, as well as, as I said, how it would tie into and advance the plot.
The third and currently final way of adding RPG elements I have thought up is having “companions” that you can take with you every time you leave your garage and whom you can customise the look of as well as the car (if they're a companion from a specific class you can start off with them driving cars solely from their class I.E. the first Rival may only drive Tuner cars but as the story progresses they eventually level up enough to start driving exotics etc) they drive and whom you can take into races with you and control them.
I am attempting to heavily weave themes of Ancestry, Social Mobility and Neo-Noir into this game in a way that is… welcoming. By Ancestry I mean that there are distinct areas of the map that are distinct because of the way they're designed and influenced by these specific parts of the world, being made up of a specific nationality I.E. The “Tuner/JDM” area of the map is made up of canyons and Japanese influenced buildings, the Muscle Area of the map is heavily influenced by Michigan and Ontario, and the Exotic area of the map is made up of Italian and German influenced buildings, architecture etc. I also wanted the origin characters to get the players interested in the lore of the world through subtlety
Anything to add?