Ultimately it's all about what you want to accomplish. I thought you were asking feedback on how to find a larger audience like Stardew Valley, but yeah not everything needs to have mass appeal and sell a million copies! If you're happy with slowly growing a small community of enthusiasts, and you don't rely on this to pay your rent, then that's a different matter. Then you can keep the project fun and not risk it turning into grindy work ?
Yes, exactly a small, steadily growing community would be my goal. That's why I asked about other ways to show the game somewhere where there are players who like special indie games.
At the moment, the only thing that works well is to always find new micro-influencers, but that is of course very tedious. I thought someone here had a better possibility?
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