Devlog #1 - Birding Simulator - GameDev.net

Devlog #1

posted in Birding Simulator for project Birding Simulator
Published November 03, 2020
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  • Hello, this is the Birding Simulator Dev Team!
    We decided to start introducing you to our production by answering a few key questions.
    In the Devlog series, we want to show you what working on the project looks like, summarizing the activities so far.
  • Game overview
    • What kind of game is it?
      • Simulator with storyline elements
    • Who this game is intended for?
      • Everyone who loves birding and wildlife photography
  • Game Contents
    • Location
      • The map is based on the East Coast of the United States. Terrain will be highly diversified allowing as many bird species as possible to appear in our game.
    • Birds
      • We plan to introduce up to 300 bird species from 24 families and 15 orders,
      • Each bird will have it’s own consciousness and needs that will be fulfilled during daily routines,
      • Depending on the species’ social aspect, birds will interact with each other more or less frequently,
      • Aware of the danger, birds will be able to spot or hear players and, in case of a real threat, they will try to escape from him.
    • Items
      • Smartphone
        • Player’s phone serves as minimap and allows to communicate with other NPCs,
      • Binoculars
        • Can help the player with identifying birds’ species and allow to track birds for a short time,
      • Thermal Camera
        • Its main purpose is to help player notice and track birds at night
      • Camo Tents
        • While observing in a tent, the player is unable to move, but is invisible to birds,
      • Clothing
        • Players may become less visible or audible by equipping correct clothing for specific environments.
      • Photo Cameras
        • The main game item that allows the player to take photos which will help him earn money and progress in the story,
        • The game will have to offer many camera models and even more subparts that will affect photo result:
          1. Lens,
          2. Lens Filters,
          3. Teleconverters,
          4. Flashes,
          5. Grips,
        • Are you not familiar with operating photo cameras? Don’t worry each camera will have an Automatic mode that will choose the best parameters for current light conditions,
        • Those who know photography basics will have the opportunity to modify camera settings to achieve the desired photo effect,
  • Storyline
    • The game will also include an intricate plot in which players will try to defend bird habitats from anyone who will try to disturb them.
    • Game’s storyline is not required to meet and photograph every bird species.

Remember to join our community and keep up to date with more devlogs!

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