Hello and welcome to this weeks Dev Diary, the short version!
Last week went by along the following topics regarding the RTS game though I'm not completely sure if it ends up becoming an RPG game with RTS and City-Builder elements, rather than a RTS game with City-Builder and RPG elements, like was originally planned.
- Planning and contemplating (on paper) on possible leveling system tweaks, that would make the leveling feel more unique than traditional, linear leveling systems.
- Worked on (on paper) some story twist possibilities and/or story telling mechanisms (Contemplation on the nature of moral dilemmas etc.).
- Investigated (on paper) upon several unit control mechanisms, that could turn out to be at least somewhat innovative in RTS games (he said in a humble tone).
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