The TBAG Project
General Description (Abstract from SIGGRAPH '94 paper)
TBAG is a paradigm and toolkit for rapid prototyping of interactive,
animated 3D graphics programs. The paradigm has its roots in declarative
programming, emphasizing immutable values, first class functions,
and relations. These concepts are applied to a broad range of
types, including points, vectors, planes colors, transforms, geometry,
and sound. The narrow role of modifiable state in the paradigm
allows applications to be run in a collaborative setting (multi-use
and multi-computer) without modification.
Publications (click on hyperlinks to access PostScript versions)
- SIGGRAPH '94 publication
- TBAG: A High Level Framework for Interactive, Animated
3D Graphics Applications. Conal Elliott, Greg Schechter,
Ricky Yeung, and Salim Abi-Ezzi. Proceedings of SIGGRAPH '94.
- Eurographics Object-Oriented Graphics '94 publication
- Functional 3D Graphics in C++ - with an Object-Oriented,
Multiple Dispatching Implementation. Greg Schechter, Conal
Elliott, Ricky Yeung, and Salim Abi-Ezzi. Proceedings of the 4th
Eurographics Workshop on Object-Oriented Graphics, 1994.
Note: this work was done at Sun Microsystems, but the TBAG team
is now at Microsoft.
The TBAG Team is...
- Salim Abi-Ezzi
-
Conal Elliott
-
Greg Schechter
-
Ricky Yeung
- With help from:
- Leon Shirman, Ajay Sreekanth, Srikanth Subramaniam, Tom Meyer,
John Ulrich, and Brook Conner.
Updated February 02, 2003