Fran-Related Projects
Last modified February 02, 1998
- A get-acquainted exercise: play with the prototype Haskell-based animation system Fran,
developing small to medium-scale examples. Provide feedback on its features.
- Help investigate and prototype alternate implementation approaches for improved
efficiency. In particular, how can we represent behaviors so that they have the
flexibility of functions of continuous time, but the caching-efficiency of (lazy) data
structures? The representation must work correctly and efficiently even when a behavior is
used more than once in another behavior (without differing time transforms). As an
especially tricky but important case, consider systems of mutually recursive integrals
(ordinary differential equations), which work in the current prototype, but extremely
inefficiently.
- Try to get great performance of Fran apps without any Fran-specific support in the
compiler. Make a detailed study of Fran programs compiled under GHC, ranging from small to
large. What are some of the significant perfomance issues and applicable optimization
techniques? What applicable techniques are already in GHC implementations or could be
easily added? What new optimization techniques arise out of this study? How to express and
exploit domain-specific knowledge, such as abstract data type axioms (identities,
commutativity, associativity, distributivity, etc). Does the approach scale with respect
to both performance and programmability?
- Haskell-based software components, integrating symmetrically with components implemented
in other languages. (By "symmetrically", I mean no language technology insists
on being "on top", at best deigning to call out via a foreign function
interface.) For example, package up parameterized models as lightweight software
components that can be very easily integrated into a COM setting, e.g., as ActiveX
controls. Make it easy for users of Visual Basic, VBScript, Java, JavaScript, etc, to
combine these components with each other and with more conventionally specified software
components. Develop a user-assisted tool to generate COM/OLE/ActiveX interfaces to
functionality implemented in Haskell. How to reconcile language disparities, such as (a)
Haskell's very expressive type system vs COM's weak one; (b) Haskell types with bottom vs
C-ish types without; Haskell's tupled and curried function arguments and tupled return
values vs the C style. Do safe and efficient storage management, say via automatically
reference counting COM objects that wrap GHC stable pointers.
- Explore semantics for interactive models, starting with user/model interaction, and then
more generally, model/model interactions (e.g., collisions and pursuit/avoidance). Can
models be both interactive and spatio-temporally modular (transformable)? Simplify and
generalize the current model.