"One of the main causes of the fall of the Roman Empire was that, lacking zero, they had no way to indicate successful termination of their C programs."
- Robert Firth
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UniTuner
Tuesday, November 19, 2002 | Permalink

No, it's not about an update of the tweaker. Rather the opposite. I'm planning on removing it from this site. This piece of software is horribly outdated, so it doesn't make much sense to keep it here. I'll let it be up for a week or so, then I'll remove it. I'm putting this note up now so I don't get a lot of emails asking where it went.
I do occasionally get questions about it, heck, I even get some questions about Raid-On tweaker still. While it's always nice to know that people use my software, this piece of code represent something of the past and an interest in tweaking I had a couple of years ago. Today I'm not much of a tweaker, tweaking is something for the entusiast gamer, not something for a developer. I need stability and reliability, performance is secondary.
So ...

R.I.P.
UniTuner

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Update
Sunday, November 17, 2002 | Permalink

I've got several reports about the infinite terrain demo crashing, it happened for myself from time to time too. I *think* it's gone now, but I'm not sure, at least it hasn't crashed in a while now. I have also fixed a problem with normals at block edges which caused visible lines along the terrain at certain places.
Will move on to some other project now.

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Demo news
Saturday, November 16, 2002 | Permalink

I have uploaded a new infinite terrain demo.

I have also gone through the pain of updating and uploading my older demos based on the new framework due to some design changes in the framework. All these demos should now compile and work, except the "Shadows that don't suck" demo that's still affected by a rendering to texture driver bug.

Quick update:
It turned out my first version of the infinite terrain demo didn't work at all on cards that doesn't support GL_ATI_vertex_array_object, but that's fixed now. I also included the font texture that I forgot the first time.

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Snow!
Saturday, November 16, 2002 | Permalink

Finally, some snow!
This has been a slow winter in northern Sweden, some snow coming and going, but now for the first time the ground is completely covered with snow.

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ATi demos and drivers
Wednesday, November 13, 2002 | Permalink

Microsoft just released DX9 RC0 to public. Following this ATi finally released their demos showing off the Radeon 9700 features which requires DX9. To be able to run them ATi also released a new set of DX9 RC0 compatible drivers. These drivers also contain a new OpenGL driver with full support for GL_ARB_fragment_program, GL_ATI_draw_buffers, WGL_ATI_pixel_format_float and GL_NV_occlusion_query. Guess I'll be even more busy the coming days.

It also turns out these drivers fix a few bugs. The Laplace and Dither demos now work again. The "Shadows that don't suck" demo is still broken though.

Click the headline for the goods.

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Mandelbrot demo
Monday, November 11, 2002 | Permalink

Ah, what we all have been waiting for, a mandelbrot renderer running in hardware.

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This site gets record hit rates
Monday, November 11, 2002 | Permalink

Woot!
Today Humus is a happy man!
The latest days this site has reached a hit rate that's quite incredible for a humble man like me running a site with a narrow content like this. We are talking about around 100 visitors/hour or around 2500 visitors/day. This may not seam much to people running sites like cnn.com, but for me it's quite a lot given my usual hit rate and my rather limited audience. Normally I'd get roughly a houndred visitors/day. When I release a new demo I may get around a thousand / day if I'm lucky, especially if I get linked to from opengl.org or other sites. So the numbers from the last days have really gone beyond my expectations.

In related news, I do of course hope that some of those who are now visiting my site will return regularly. Some people might actually (believe it or not) bookmark this page. So I think it's for the best that I inform you all that this server will move back to it's original address of http://esprit.campus.luth.se/~humus/ in the near future. So the day the current address of http://humus2.campus.luth.se/~humus/ is dead you will hopefully find it at that address. So if you have bookmarked this page, bookmark that page too.

Why is it moving back, and why was it moved in the first place? To make a long story short, the server has runned under the esprit.campus.luth.se address down at a local computer society called Ludd. We took it home for some hardware and software upgrades, which caused some downtime while waiting for some hardware to arrive. Then when we had everything set up we needed to get it back to Ludd again, but the responsible guys aren't always available to let you in to the server room. So in the meantime we put it online in our appartment sharing my internet connection through a switch. Why can't we keep it that way? Well, first of all, some times when the server is very busy my connection gets noticably slower. Also, the thing makes some noise that really isn't that great for my sleep. Further, I do want the older address back simply because there are lots of links from around the web pointing at that address.

Anyway, I thought I'd put that info up today as I hope to get it moved quite soon. Hopefully most people will notice it before the move takes place, which may happend as soon as tomorrow if we're lucky.

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Another demo
Sunday, November 10, 2002 | Permalink

Shadows in fog this time.
Available for everyone with a decent graphic card, Radeon 8500/Parhelia/GF3 and up.

Enjoy!

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