/* Modelisation d'un bras robot, */ /* gestion du clavier */ /* et camera de visualisation en pespective */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2011 */ #include #include #include #include #include #include #ifndef M_PI #define M_PI 3.14159 #endif /* Variables et constantes globales */ /* pour les angles et les couleurs utilises */ static int aff = 1; static int lum = 1; static float r1 = 10.0F; static float r2 = -20.0F; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } void mySolidCylinder(float hauteur,float rayon,int ns,int nl,int bases) { GLboolean nm = glIsEnabled(GL_NORMALIZE); if ( !nm ) glEnable(GL_NORMALIZE); float normale[4]; glGetFloatv(GL_CURRENT_NORMAL,normale); glPushMatrix(); for ( int j = 0 ; j < nl ; j++ ) { float hi = hauteur/2-j*hauteur/nl; float hf = hi-hauteur/nl; glBegin(GL_QUAD_STRIP); for( int i = 0 ; i <= ns ; i++ ) { float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = -sin(a); glNormal3f(cs,0.0F,sn); float x = rayon*cs; float z = rayon*sn; glVertex3f(x,hi,z); glVertex3f(x,hf,z); } glEnd(); } if ( bases ) { glBegin(GL_POLYGON); glNormal3f(0.0F,1.0F,0.0F); for( int i = 0 ; i < ns ; i++ ) { float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = -sin(a); float x = rayon*cs; float z = rayon*sn; glVertex3f(x,hauteur/2.0F,z); } glEnd(); glBegin(GL_POLYGON); glNormal3f(0.0F,-1.0F,0.0F); for( int i = 0 ; i < ns ; i++ ) { float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = sin(a); float x = rayon*cs; float z = rayon*sn; glVertex3f(x,-hauteur/2.0F,z); } glEnd(); } glPopMatrix(); glNormal3f(normale[0],normale[1],normale[2]); if ( !nm ) glDisable(GL_NORMALIZE); } void brasRobot(float r1,float r2) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylinder(3.0,0.5,12,12,1); glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F); glRotatef(r2,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylinder(3.0,0.4,12,12,1); glPopMatrix(); glPopMatrix(); } /* Scene dessinee */ void scene(void) { glPushMatrix(); brasRobot(r1,r2); glPopMatrix(); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int x,int y) { double distance = sqrt(500.0); glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(16.0,(double) x/y,distance-7.0,distance+7.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,10.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClearColor(0.5F,0.5F,0.5F,0.5F); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); if ( lum ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); } /* Fonction executee lors de la frappe */ /* d'une touche du special clavier */ void special(int code,int x,int y) { switch ( code ) { case GLUT_KEY_UP : r1 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : r1 -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : r2 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : r2 -= 1.0F; glutPostRedisplay(); break; } } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { switch (key) { case 0x20 : aff = !aff; glutPostRedisplay(); break; case 0x0D : lum = !lum; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(600,300); glutInitWindowPosition(50,50); glutCreateWindow("Bras robot avec camera avec gluLookAt"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }