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NEWDATAejgPd FREEDATAjPbeiFREEDATAPbijac\DATAikPbgEW %DATAkli@i,headDATAllklFREEDATAltl@g+EW %DATAttl}([DATAtzt0tFREEDATAzwt`yl>cuDATAwPzz~FREEDATAPzuwy5FREEDATAu`sPz0ulx\DATA`swurFREEDATAwq`swc\DATAqsw q.lx\DATAsq@r.headDATAP|s`"e" dDATAP|{FREEDATAzP| ([DATAz{x,headDATA{z{9FREEDATAs{}4te uDATAs|qheadDATA|Psv-poinDATAP|,DATAPheadDATA@ NEWDATA'FREEDATAЃ pluDATAЃc /ICONDATAcЃheadDATA`kAutre solution,DATAmREEDATA @hImaginont que tu es 2 objets,DATApjDATA$dcalque1: les 2 obj sont disjointsDATA Pdet distantsDATAiDATAacalque2: loint les 2 objetsDATAgDATA0@icalque3: tu va maintenant fusioner les pointDATAlqui doivent l'etre.DATA,@gEn mode "edit",selectionne un point,et faitDATA }shift-s.(options de snap) et DATA0tchoisi "curs>sel". DATA`yeenDATA ~calque4:REEDATA8yMaintenant, selectionne l'autre point que tu souhaitex DATA 0ufusioner, et refais "shift-s"DDDATArchoisi l'option "sel>cur"DATAwalqDATA0 qEt, miracle, les deux point ont alors les memeDATA0@rcoordonne. Pour les fusionner deffinitivement,DATA$`un "remove double" devrait sufire.DATA{DATA REEDATA0xcalque 5: Apres avoir repete l'operation surDATA<{tout les point, il reste encore une petite chose a faire.EEDATA8}En effet, il reste une "face", non visible au centreDATAqde ton ojbjet.DATA0vSelectionne les points qui la compose et tapeDATA0"x" afin de faire apparaitre le menu "erase"DATAChoisi l'option "only face"DATA@DATA(Et voila, tu n'a plus qu'un seul objet.DATAcreDATA0 Ton cheval devrait maintenant avoir 4 pattes 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