Image from the classic arcade game Space Invaders

Introduction

This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.

For further information, please see the course syllabus.


Class Time

Tue, Thu 9:30-10:45am, CSI 2117

Course Staff

Name Role Email Office Office Hours
Dave Mount Instructor mount@umd.edu AVW 3373 Mon 3:00-4:00pm, Thu 3:00-4:00pm (or by appointment)
Alejandro Flores Graduate TA afloresv@cs.umd.edu AVW 4104 or 4103 Wed 3:30-5:30pm
(or by appointment)
Yi Mao Graduate TA maoyi16@gmail.com AVW 4104 or 4103 Tue 3:30-5:30pm
(or by appointment)

If you cannot make the scheduled office hours, please feel free to contact any of us by email to set up a time. We all allocate 1 hour per week for unscheduled office hours.



Piazza

Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.

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