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User-Defined Graphics
Sometimes you may want to display graphics other than the standard
molecular graphics. You may want to draw a box around a molecule, or
an arrow between two atoms, or place a text label somewhere in space,
or test a new method for visualizing a molecule. Because of the wide
range of objects which can be displayed, VMD cannot be pre-programmed
to display them all. Instead, it does offer a way to build up a new
object from simple graphical items, including: points, lines,
cylinders, cones, spheres, triangles (both with and without specified
normals), and text. Since these are displayed in the scene just like
all other graphics, they can also be saved to the various ray tracing
formats.
This chapter describes how to use the text interface to add new
graphics to VMD. It is broken up into four parts. The first is an
introduction to the basic graphics available, the second is a tutorial
which demonstrates many of the ways to use the graphics feature, the
third describes how the base graphics command works, and the
last describes the draw extension which can handle larger, more
complicated objects.
Subsections
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