VMD-L Mailing List
From: B. Bennion (bbennion_at_u.washington.edu)
Date: Tue Dec 17 2002 - 15:56:45 CST
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Hi Marcela,
If the file that you pasted into your email was all that is in the file,
then there are bigger problems. There should be a ton of text that
describes the different objects and their geometries.
However, the command you tried will not work unless you use this
render -tiff <plot.r3d > plot.tiff
Brian
On Tue, 17 Dec 2002, Marcela Madrid wrote:
> Date: Tue, 17 Dec 2002 16:53:41 -0500
> From: Marcela Madrid <mmadrid_at_psc.edu>
> To: B. Bennion <bbennion_at_u.washington.edu>
> Cc: vmd-l_at_ks.uiuc.edu
> Subject: Re: rendering from VMD
>
>
> thanks, now I know that the file plot.r3d is the input for raster3d.
> I do have raster3d installed in my computer and in my path but I do not
> get an output file automatically. However I then try
>
> render <plot.r3d >plot.tif
>
> but when I use xv to try to open the tif file it tells me that the file
> is empty. I also tried imconv to try to convert it to postcript just to
> be able to look at it but it did not work either. thanks again, Marcela
>
> B. Bennion wrote:
> > Hi Marcela,
> >
> > You need to have raster3d install on you computer. The text file below is
> > a script for raster3d. In linux the command would be
> >
> > render < plot.r3d >somefile
> >
> > you can download the program from
> > http://www.bmsc.washington.edu/raster3d/raster3d.html
> >
> >
> >
> > On Tue, 17 Dec 2002, Marcela Madrid wrote:
> >
> >
> >>Date: Tue, 17 Dec 2002 14:58:57 -0500
> >>From: Marcela Madrid <mmadrid_at_psc.edu>
> >>To: vmd-l_at_ks.uiuc.edu
> >>Subject: rendering from VMD
> >>
> >>hi,
> >>
> >>I have installed raster 3D on my PC and I tried rendering
> >>an image from VMD. It seems it worked since it says "Rendering complete"
> >>and I get a file called plot.r3d
> >>Now how do I visualize this file? I am using xv but it thinks it is
> >>a text file. Actually the file looks like a text file, such as:
> >>
> >>r3d input script^M
> >>126 121 tiles in x,y^M
> >>4 4 computing pixels per tile^M
> >>4 alti-aliasing scheme 4; 3x3 -> 2x2^M
> >>0.00 0.00 0.00 background color^M
> >>T shadows on^M
> >>20 Phong power^M
> >>1.00 secondary light contribution^M
> >>0.10 ambient light contribution^M
> >>0.50 specular reflection component^M
> >> 0.67 Eye position^M
> >>1 0 0 main light source position^M
> >>1 0 0 0 global xform matrix^M
> >>0 1 0 0^M
> >>0 0 1 0^M
> >>0 0 0 3.000^M
> >>3^M
> >>*^M
> >>*^M
> >>*^M
> >>
> >>Does this mean it worked or not? thanks, Marcela
> >>
> >>
> >
> >
> >
> >
> >
> > Graduate Research Assistant
> > Dep. Medicinal Chemistry, University of Washington
> > Tel# (206)616-2779
> > BOX 357610 Seattle WA 98195
> >
> > email--bbennion_at_u.washington.edu
> > web page--http://students.washington.edu/bbennion
> >
>
>
>
Graduate Research Assistant
Dep. Medicinal Chemistry, University of Washington
Tel# (206)616-2779
BOX 357610 Seattle WA 98195
email--bbennion_at_u.washington.edu
web page--http://students.washington.edu/bbennion
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