#include "OpenGLRenderer.h"
Go to the source code of this file.
Compounds | |
class | OpenGLPbufferDisplayDevice |
Subclass of OpenGLRenderer, this object has routines used by all the different display devices that are OpenGL-specific. Will render drawing commands into a single X window. More... |
OpenGL GLX Pbuffers require a windowing system display connection, but do not require creation of any visible on-screen windows. EGL-based Pbuffers eliminate the need for a windowing system connection and operate with minimum intermediary software.
Definition in file OpenGLPbufferDisplayDevice.h.