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Animation.C

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00001 /***************************************************************************
00002  *cr                                                                       
00003  *cr            (C) Copyright 1995-2019 The Board of Trustees of the           
00004  *cr                        University of Illinois                       
00005  *cr                         All Rights Reserved                        
00006  *cr                                                                   
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  * RCS INFORMATION:
00011  *
00012  *      $RCSfile: Animation.C,v $
00013  *      $Author: johns $        $Locker:  $             $State: Exp $
00014  *      $Revision: 1.59 $       $Date: 2020/02/26 03:51:30 $
00015  *
00016  ***************************************************************************/
00023 #include "Animation.h"
00024 #include "VMDApp.h"
00025 #include "CmdAnimate.h"
00026 #include <stdio.h>
00027 
00028 // strings describing animation styles
00029 const char *animationStyleName[Animation::ANIM_TOTAL_STYLES] = {
00030   "Once", "Loop", "Rock" 
00031 };
00032 const char *animationDirName[Animation::ANIM_TOTAL_DIRS] = {
00033   "forward", "next", "reverse", "prev", "pause"
00034 };
00035 
00036 
00037 // constructor
00038 Animation::Animation(VMDApp *app_) : UIObject(app_), mlist(*app->moleculeList) {
00039   lastTime = time_of_day();       // get the current time for determining speed
00040   speed(1.0);                     // set initial speed to maximum
00041   skip(1);                        // don't skip any frames yet
00042   anim_dir(ANIM_PAUSE);           // not yet animating
00043   anim_style(ANIM_LOOP);          // loop back to beginning when end reached
00044 }
00045 
00046 
00047 void Animation::goto_frame(int fr) {
00048   for (int i=0; i<mlist.num(); i++) {
00049     Molecule *m = mlist.molecule(i);
00050     if (m->active) {
00051       // XXX backward compatibility lameness
00052       int theframe = fr;
00053       if (fr == -1) 
00054         theframe = 0;
00055       else if (fr == -2) 
00056         theframe = m->numframes();
00057       m->override_current_frame(theframe);
00058       m->change_ts();
00059     }
00060   }
00061 }
00062 
00063 
00064 // update the animation list based on current mode; return if curr frame change
00065 int Animation::check_event() {
00066   // if we're paused, do nothing
00067   if (animDir == ANIM_PAUSE) 
00068     return 0;
00069 
00070   // other animation modes depend on the delay.  Check if a sufficient
00071   // delay has elapsed.
00072   double curTime = time_of_day();
00073   double dt = curTime - lastTime;
00074   if (dt <= (SPEED_FACTOR - Speed)) 
00075     return 0;
00076 
00077   // time to update frames.  Cache the current time before proceeding.
00078   lastTime = curTime;
00079   int curframe = frame();
00080   int n = num();
00081 
00082   // nothing to do if there are fewer than two frames
00083   if (n < 2) 
00084     return 0;
00085 
00086   // skip the current frame ahead the proper amount
00087   for (int i=0; i < frameSkip; i++) {
00088     if (animDir == ANIM_REVERSE || animDir == ANIM_REVERSE1) {
00089       if (curframe <= 0) {
00090         if (animStyle == ANIM_LOOP) {
00091           curframe = n-1;
00092         } else if (animStyle == ANIM_ROCK) {
00093           animDir = ANIM_FORWARD;
00094         } else if (animStyle == ANIM_ONCE) {
00095           animDir = ANIM_PAUSE;
00096         }
00097       } else {
00098         --curframe;
00099       }
00100     } else if (animDir == ANIM_FORWARD || animDir == ANIM_FORWARD1) {
00101       if (curframe >= n-1) {
00102         if (animStyle == ANIM_LOOP) {
00103           curframe = 0;
00104         } else if (animStyle == ANIM_ROCK) {
00105           animDir = ANIM_REVERSE;
00106         } else if (animStyle == ANIM_ONCE) {
00107           animDir = ANIM_PAUSE;
00108         }
00109       } else {
00110         ++curframe;
00111       }
00112     }
00113   }
00114 
00115   goto_frame(curframe);
00116   // we generated an event, so let other UIs know about it.
00117   runcommand(new CmdAnimNewFrame);
00118 
00119   // these two modes stop after one action
00120   if (animDir == ANIM_FORWARD1 || animDir == ANIM_REVERSE1)
00121     animDir = ANIM_PAUSE;
00122   
00123   return 1;
00124 }
00125 
00126 
00127 void Animation::skip(int newsk) { 
00128   frameSkip = ( newsk >= 1 ? newsk : 1);
00129 }
00130 
00131 
00132 float Animation::speed(float newsp)  {
00133   if (newsp < 0.0)
00134     Speed = 0.0;
00135   else if (newsp > 1.0)
00136     Speed = SPEED_FACTOR;
00137   else
00138     Speed = newsp*SPEED_FACTOR;
00139 
00140   return Speed;
00141 }
00142 
00143 
00144 void Animation::anim_style(AnimStyle as) { 
00145   animStyle = as; 
00146 }
00147 
00148 
00149 
00150 
00151 
00152 
00153 

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