Timothy John Purcell | ||
59/453 St Kilda Rd Melbourne, VIC 3004 Australia +61 402 690 832 +1 978 707 9846 |
Tim Purcell is currently a member of the architecture group at NVIDIA. He received a B.S. in computer science from the University of Utah in 1998, an M.S. in computer science from Stanford University in 2001, and his Ph.D. in computer science from Stanford University in 2004. He is a recipient of the National Science Foundation Graduate Research Fellowship, and is an NVIDIA fellowship winner. His research interests include stream programming, ray tracing, and leveraging GPUs for general purpose computation.
CVFamily photos of Tim, Jessica, and Jonathan (coming soon)
A Survey of General-Purpose Computation on Graphics Hardware. John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krger, Aaron E. Lefohn, and Tim Purcell Computer Graphics Forum, 26(1):80-113, March 2007 |
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Ray Tracing on a Stream Processor Timothy J. Purcell Ph.D. dissertation, Stanford University, March 2004. |
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Shadesmith Fragment Program Debugger Timothy J. Purcell and Pradeep Sen |
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A Toolkit for Computation on GPUs Ian Buck and Tim Purcell in Randima Fernando, editor, 'GPU Gems', Addison Wesley. pp. 621-636, 2004. |
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Photon Mapping on Programmable Graphics Hardware Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, and Pat Hanrahan Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware pp. 41-50, 2003. Proceedings cover image and best paper award winner. |
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  | Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark and Pat Hanrahan ACM Transactions on Graphics. 21 (3), pp. 703-712, 2002. (Proceedings of ACM SIGGRAPH 2002). |