P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Just a correction on the above post -- yes P3D (all versions) use shaders, that is what is in the shadersHLSL (and others) folder.
And somebody said this wasn't in HF1. I have experienced this in HF1 with EA on.
And somebody said this wasn't in HF1. I have experienced this in HF1 with EA on.
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Hopefully, the next version of P3DHF can solve this chronic illness.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
I too have this exact issue at nearly every add-on airport since upgrading to HF2. The ground poly at FSDT KLAX, trees at UK2000 EGCC, FSDT KIAH, FlightBeam KIAD, to name a few...
I never saw this issue on HF1 or earlier.
I never saw this issue on HF1 or earlier.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
And you have, of course:
1. Made sure that all of your add-on airports are v. 5 compatible, and
2. Posted questions about these issues in with all their manufacturers?
Jorgen
1. Made sure that all of your add-on airports are v. 5 compatible, and
2. Posted questions about these issues in with all their manufacturers?
Jorgen
System: i5-12600K@4.9 GHz, ASUS ROG STRIX Z690-I motherboard, 32 GB 4800 MHz DDR5 RAM, Gainward RTX 3060 w/ 12 GB DDR6 VRAM, Windows 10 Pro.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
All views and opinions expressed here are entirely my own. I am not a Lockheed-Martin employee.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Here is a video showing the serious impact of the EA display problem on the actual flight, making HF2 a very painful problem product.
https://youtu.be/IZo2g1s_3tk
https://youtu.be/IZo2g1s_3tk
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Same question!No1 picture is turn off the EA.NO2 picture is turn on the EA.I don't know if LM has a schedule to fix this bug.This airport is ZSNJ.
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Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
A few more video demonstrations of how annoying this issue is.
https://youtu.be/ru5LTba0U0M
https://youtu.be/MVmAuBaVpJo
https://youtu.be/ru5LTba0U0M
https://youtu.be/MVmAuBaVpJo
- Rob McCarthy
- Lockheed Martin
- Posts: 3706
- Joined: Wed Aug 24, 2011 1:37 pm
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Hello everyone,
Thanks for the reports and examples of various sorting issues present using Enhanced Atmospherics. We are aware of certain cases where distance fog and object sorting with Enhance Atmospherics is incorrect. We are working to fix this in our next update.
Regards,
Rob McCarthy
Thanks for the reports and examples of various sorting issues present using Enhanced Atmospherics. We are aware of certain cases where distance fog and object sorting with Enhance Atmospherics is incorrect. We are working to fix this in our next update.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Hello world !
Maybe the RGBA texture of DXT3 and DXT5 has raised the problem.
Maybe the RGBA texture of DXT3 and DXT5 has raised the problem.
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Hi RobRob McCarthy wrote: ↑Thu Jul 09, 2020 8:05 pm Hello everyone,
Thanks for the reports and examples of various sorting issues present using Enhanced Atmospherics. We are aware of certain cases where distance fog and object sorting with Enhance Atmospherics is incorrect. We are working to fix this in our next update.
Regards,
Rob McCarthy
I am also experiencing this problem in both P3d V5 HF2 and P3d V4.5 HF3. It happens with both EA on and off.
Hope this helps.
Many Thanks
Dom
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Is this problem resolved in version 5.1? Please continue to pay attention.
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
NO!
Still present. Also another issue occured......Mesh related
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Now EA is out of Beta it will be interesting to know who is responsible for this.
Do 3.Party Devs have to make changes on their end or is the bases of this issue within P3D V5.X?
Marcus
Still present. Also another issue occured......Mesh related
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Now EA is out of Beta it will be interesting to know who is responsible for this.
Do 3.Party Devs have to make changes on their end or is the bases of this issue within P3D V5.X?
Marcus
Marcus P
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Build 19043.1586
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Windows 10 Home 21H1
Build 19043.1586
Feature Exp. Pack 120.2212.4170.0
i9 10900K @ 5.0 Ghz | HT OFF | 1.32V
Mainboard ASUS ROG Maximus XII Formula Z490
32 GB RAM 3600 Mhz
RTX 3090 24GB
32" Samsung UHD Monitor
HP Reverb G2 VR HMD | Steam VR
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
We continue to pay attention to the credit issues of developers. If it cannot be resolved, why transfer responsibility?Rob McCarthy wrote: ↑Thu Jul 09, 2020 8:05 pm Hello everyone,
Thanks for the reports and examples of various sorting issues present using Enhanced Atmospherics. We are aware of certain cases where distance fog and object sorting with Enhance Atmospherics is incorrect. We are working to fix this in our next update.
Regards,
Rob McCarthy
Peter Young
flight instructor of Airbus A319/A320/A321
flight instructor of Airbus A319/A320/A321
-
- Posts: 16
- Joined: Wed Oct 11, 2017 2:28 pm
Re: P3Dv5 HF2 Scenery Objects Impervious to EA Atmospheric Effects and Visibility
Hi,
we have this issue as well with P3D v5.0 and 5.1. We are using our internal tool called AirportController to place ground poly, which are Simobjects.
When EA on, it's bypassing our airport.
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Any clue what could be done about it?
Jan
XHT-Labs
we have this issue as well with P3D v5.0 and 5.1. We are using our internal tool called AirportController to place ground poly, which are Simobjects.
When EA on, it's bypassing our airport.
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Any clue what could be done about it?
Jan
XHT-Labs