Alex RoweThe Weirdest Forgotten Indie SoulslikeA pointed homage with a sprinkle of low-budget flair5h ago
Patrick Miller“Is it worth teaching old fighting games to new players?”On the value of passing old games down to new players.Jul 29Jul 29
Aditya SinghThe Birth of 3D GamingOnce upon a time, in the not-so-distant past of the 1980s, video games were like a high school yearbook photo — flat, two-dimensional, and…15h ago15h ago
Alex RoweDays Gone: Making the Case for Complexity in Open World GamesSony’s zombie adventure advances narrative, design, and pacingJul 248Jul 248
Alex RoweThe Weirdest Forgotten Indie SoulslikeA pointed homage with a sprinkle of low-budget flair5h ago
Patrick Miller“Is it worth teaching old fighting games to new players?”On the value of passing old games down to new players.Jul 29
Aditya SinghThe Birth of 3D GamingOnce upon a time, in the not-so-distant past of the 1980s, video games were like a high school yearbook photo — flat, two-dimensional, and…15h ago
Alex RoweDays Gone: Making the Case for Complexity in Open World GamesSony’s zombie adventure advances narrative, design, and pacingJul 248