Welcome back to Aviator Insights, where we ask our colleagues about their role and history! Today we have Craig McCarthy a UK-based Producer!
What is your role and how it works?
I'm a Producer! So my job is to work with our fantastic development teams to plan, execute, and deliver features for our project - on time, in full, and to the highest possible quality. Generally, I'm spending most of my time in spreadsheets, in JIRA, facilitating the team, as well as playing our game regularly. I'm in constant communication with different teams and people to ensure dependencies are taken care of and our work is on track. I absolutely love my job, particularly working with so many different departments and seeing it all come together.
How did you get started in Gamedev?
Oh man, my journey has been a bit of a wild one so far. I've been in love with games since I was super young. I ended up getting started in development as a teenager, making mods for PC games (like the Star Wars Jedi Knight series!), where I learned so much and got involved in different development communities. However, at university, I felt there was more opportunity in web development at the time and pursued a successful software development career for 7 years at a start-up in Merseyside. However, it just did not scratch that itch I had to make games. So I pivoted the management skills I'd developed in web/software, moved away from my hometown of Liverpool, and finally made the move into professional game development in 2019 - joining Team17 for 2 great years, before making the move to People Can Fly back in 2021.
What’s your favorite game of all time and why?
It might be cliché, but my favourite game of all time is The Legend of Zelda: Ocarina of Time. A true childhood favourite and an inspiring classic that remains influential to this day. The audio, the visuals, the ground-breaking action gameplay, horse riding... time travel! It had everything I wanted (and more) to get lost in an incredible world. I attribute some of my critical thinking skills to this game - as a 7-8-year-old, it was SO satisfying to solve a tricky puzzle.... although don't get me started on that pesky water temple!
If you want to get to know more #Aviators and get some insights into #gamedev, stay tuned for more!
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