From the course: Unreal: Blueprint

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Game controller navigation, part 3

Game controller navigation, part 3 - Unreal Engine Tutorial

From the course: Unreal: Blueprint

Game controller navigation, part 3

- [Instructor] Now we're gonna take a look at how we can build sort of a custom limiter to be able to control the speed of the rotation and locomotion around our scene. 'Cause by default, as we saw, it's kind of fast, right? The joystick's hunter controller have us rotate really quickly and move really quickly and we might want a little bit more of a languid move through our scene without a user having to be super delicate with the controllers. With them you'd be allowed some nice free movement with their thumbs, but you know, not have such quick default movement. So we're gonna take a look at how we can modify our character even more. So let's open this up. And you see, that I've just commented out the four different sections from the different x and y axes. And what we're gonna do is we're just gonna start building a way to slow down this movement, this axis value. So what we're gonna do, first, I'm gonna make a variable called speed. Then we're gonna make that a float. And then we…

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