From the course: Unity 3D: Lunchtime Lessons

Unlock the full course today

Join today to access over 23,400 courses taught by industry experts.

Working with Shader Graph nodes

Working with Shader Graph nodes - Unity 3D Tutorial

From the course: Unity 3D: Lunchtime Lessons

Working with Shader Graph nodes

- [George] Hi, I'm George Maestri and this week we're going to look at Shader Graph, which is a great way to author shaders and materials. It's a node-based editor. Now, if you're not familiar with this, it's actually pretty straightforward. So we're going to do a quick tutorial. So I'm going to actually go into my Temp folder and we're going to create a shader. So I'm going to right click, go to Create, Shader, HD Render Pipeline, Lit Shader Graph. Now, what this does is it creates what's called a shader graph. Now, we can rename this. Let's just call this Shader graph. Give it a generic kind of name here and so when you double click on this, it brings up what's called a shader graph. Now, this, I'm going to left click and drag and just make this a little bit bigger so that we can see it a little bit more clearly. So what this has is it has a couple of different options here. So we've got our master stack here.…

Contents