From the course: Unity 3D: Lunchtime Lessons
Unlock the full course today
Join today to access over 23,400 courses taught by industry experts.
Working with Shader Graph nodes - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Working with Shader Graph nodes
- [George] Hi, I'm George Maestri and this week we're going to look at Shader Graph, which is a great way to author shaders and materials. It's a node-based editor. Now, if you're not familiar with this, it's actually pretty straightforward. So we're going to do a quick tutorial. So I'm going to actually go into my Temp folder and we're going to create a shader. So I'm going to right click, go to Create, Shader, HD Render Pipeline, Lit Shader Graph. Now, what this does is it creates what's called a shader graph. Now, we can rename this. Let's just call this Shader graph. Give it a generic kind of name here and so when you double click on this, it brings up what's called a shader graph. Now, this, I'm going to left click and drag and just make this a little bit bigger so that we can see it a little bit more clearly. So what this has is it has a couple of different options here. So we've got our master stack here.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Understanding the Master Stack3m 29s
-
(Locked)
Working with Shader Graph nodes5m 48s
-
(Locked)
Animate water materials with textures7m 25s
-
(Locked)
Adding ripples to water5m 42s
-
(Locked)
Add controls to Shader Graph6m 11s
-
(Locked)
Transparency in Shader Graph3m 4s
-
(Locked)
Volumetric lighting in HDRP4m 8s
-
(Locked)
-