From the course: Unity 3D: Lunchtime Lessons
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Fabric material in Shader Graph - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Fabric material in Shader Graph
- [Instructor] Hi, I'm George Main street. Today we're going to take a look at shader graphs, and we're going to create a simple fabric material in unity. So here I have a chair and we're going to create some fabric for that. Now we're going to go ahead and author this in the TMP or the temp folder. Now in our exercise files, external assets folder, I have some PNG files, called RedCloth, base color, height, normal, and roughness. We may not use all of these, but let's go ahead and just drag these into the scene. So I have these now in my temp folder, and what we want to do is create a shader graph. Now if you've not used shaded graph before, we can go into our package manager, just make sure that it's turned on. So we search for shader graph, make sure that's checked and it's turned on. So once we have that, we can create what's called a shader graph. And we can do that by right clicking, create shader, go all…
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Contents
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Realistic skies in Unity4m 54s
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Creating HDRI skyboxes6m 16s
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Managing exposure in HDRP6m 33s
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Creating glass materials5m 22s
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Channel packed textures in HDRP5m 8s
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Animating for interactivity6m 24s
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Scripting interactivity6m 37s
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Fabric material in Shader Graph5m 56s
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Configurable car paint materials6m 20s
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Foliage with alpha clipping4m 8s
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3ds Max to Unity Pipeline8m 4s
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Maya to Unity Pipeline6m 5s
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