From the course: Gamification of Learning
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Spaced retrieval and practice
From the course: Gamification of Learning
Spaced retrieval and practice
Have you ever crammed for a test? Sure, you do well on the test the next day. But two days later, three days later, you no longer remember the content. Cramming works well for short term memory. But it doesn't work well for long term retention of information. That's why many, but not all. Gamification efforts take advantage of the research-based concept of distributed learning. Distributed learning basically means studying a little bit of content at a time over a long period of time, rather than cramming the content all at once in a eight hour training day, for example. With distributive learning, the learner receives a little bit of content to be learned one day. And then a little bit more the next day and a little bit more the day after that. It turns out that distributing the learning over time leads to better recall of the information later on. Over a period of time, the learner receives the same information as cramming, but is spread out. And the spreading out of the content to…
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