From the course: Gamification of Learning
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Levels
Playing a game that is too difficult is not fun. Playing a game that's too easy is not fun either. Therefore, the quandary for gamification is to create an experience that is not too hard or too easy. But when developing for a broad audience with unknown skill sets, the task becomes even more daunting. How do you create a gamification experience that appropriately challenges players at multiple levels of expertise and experience? The answer is to create a solution that is both easy and hard through the use of different levels of entry. By providing an easy, intermediate and difficult level of the same game, more players are able to enjoy and partake in the game play. It's easiest to create the hardest level first. Then move on to creating the novice level and then the middle level. Otherwise, it's hard to judge the proper degree of difficulty for the middle level where the majority of players spend their time. Start by creating an extremely difficult level, designed for more…
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Contents
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Goals, rules, and objectives4m 28s
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Conflict, competition, and cooperation3m 53s
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Types of feedback4m 2s
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Rewards and achievements3m 51s
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Points, badges, and leaderboards4m 11s
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Levels4m 27s
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Storytelling3m 17s
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Failure and replayability4m 19s
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Scoring2m 46s
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