From the course: Blender 2.91 Essential Training
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Solution: Filling the fish tank - Blender Tutorial
From the course: Blender 2.91 Essential Training
Solution: Filling the fish tank
(upbeat music) - [Instructor] Okay, now it's time to tackle our multi-tiered challenge for this chapter. The first thing we're going to talk about is the material for this awesome water surface. If you come up here and do a little render preview you'll note that everything is relatively flat. So what we want to do is switch our render engine to Cycles, GPU, if you can support it, and come down to your Material tab and make a brand new material. Now, down in here, we can switch to rendering. We've got that cool little light down there. So let's go ahead and, actually, you know what, let's just add another light. Let's just add an Area Light. Those tend to be my favorite. And we'll make it kind of big and kind of strong. Maybe even add a little color to it. Now, as we can see, the surface is opaque. So let's come down to Transmission and kick it up a bunch. And you can also play with Transmission Roughness, but I like it…
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Contents
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Overview of particles and physics1m 14s
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Particle magic in blender6m 32s
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Forces simulation in Blender4m 37s
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Filling up with fluid simulations7m 49s
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Light it on fire5m 40s
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Dynamic painting4m 45s
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Deep dive: Caching5m 58s
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Challenge: Filling the fish tank1m 14s
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Solution: Filling the fish tank6m 39s
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