From the course: Blender 2.91 Essential Training
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Edit Mode - Blender Tutorial
From the course: Blender 2.91 Essential Training
Edit Mode
- [Instructor] Another way to create objects is by adding them and then manipulating them using the Edit mode. Let me show you. When you go ahead and start modeling objects, I highly recommend you use reference. Since we've created a fish, I think it would be apt to add in a fishbowl for our little guy to swim in. So let's go ahead and add some reference and then create a fishbowl for our little fish. Go ahead and delete this cube for now, and then go to Add, Image, Reference. From here, I want you to navigate down to your Exercise Files, go to Shared, Fish Bowl, and add the Fish-Bowl.jpeg, and just go ahead and click on Load Reference. Right away, you'll be greeted by this neat little image of a fish inside of a bowl. You can rotate your view around and see that it sticks right at that angle. Let's go ahead and hit N and then Alt + R, that will zero out all of our rotations, then under Rotation X, type in 90,…
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Contents
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Overview of modeling and sculpting1m 25s
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Create your first sculpture3m 56s
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Common sculpting tools and settings5m 24s
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Deep dive: Dynamic topology3m 31s
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Optimizing your model for animation5m 2s
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Edit Mode6m 47s
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Common modeling tools7m 59s
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Challenge: Create an aquarium rock29s
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Solution: Create an aquarium rock4m 43s
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