From the course: Blender 2.8 Character Creation
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Generating the rig and binding the mesh
From the course: Blender 2.8 Character Creation
Generating the rig and binding the mesh
- [Narrator] Now that we have all of our joints in place for the meta rig, you can see that here in the outliner We can create the actual rig, with all of the bones and objects that we're going to be using to actually control the character. So to do that, let's select the meta rig and what we'll do is we'll come over here to the object data panel for the armature and if we scroll all the way down here we have this button called "generate rig" now, before we do that, there's one more thing I want to tweak here, I did notice that this joint right here if I go to the front orthographic view and I'm going to go ahead and go to the uh global transform orientation and what I noticed is that this joint right here is kind of bending down and then this is going back up and what this is going to do, I've learned over doing this a few times is that this will change the orientation of the hand control so there will be, when we…
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Contents
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Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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