3ds Max 2023 Essential Training
With Aaron F. Ross
Liked by 976 users
Duration: 14h 14m
Skill level: Beginner
Released: 3/31/2022
Course details
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max 2023 from the ground up. Instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional assets. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He demonstrates different modeling techniques: Splines, polygons, and subdivision surfaces. Aaron explains the processes of layout and camera operation, artificial and natural lighting, and application of materials and texture maps. He illustrates best practices for constructing hierarchies and animating with keyframes, and concludes with a survey of options for renderers bundled with 3ds Max, such as Arnold and Quicksilver.
Skills you’ll gain
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Meet the instructor
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4.8 out of 5
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Thành Huy Trần
Thành Huy Trần
Now I am working at the gas station but I have a dream about working for industry technology 3D.
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Contents
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Getting familiar with the interface4m 9s
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(Locked)
Customizing a workspace6m 5s
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(Locked)
Customizing background and grid colors7m 21s
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(Locked)
Creating primitives with keyboard entry6m 33s
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(Locked)
Creating primitives interactively with the mouse4m 20s
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(Locked)
Position objects with Select and Move5m 25s
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(Locked)
Rotate and scale objects6m 45s
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(Locked)
Navigating in viewports5m 30s
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(Locked)
Orbit and viewport Undo6m 1s
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(Locked)
Saving time with keyboard shortcut hotkeys6m 25s
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(Locked)
Customizing hotkeys6m 27s
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(Locked)
Choosing viewport shading modes5m 23s
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(Locked)
Advanced viewport settings8m 37s
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(Locked)
Configuring viewport layouts2m 41s
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Specifying display units6m 43s
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(Locked)
Specifying system units5m 47s
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(Locked)
Defining the Home grid5m 57s
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(Locked)
Saving a maxstart.max template scene4m 11s
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(Locked)
Merging scenes5m 46s
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(Locked)
Duplicating objects in a pattern with Array5m 22s
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(Locked)
Duplicating objects with Clone2m 43s
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(Locked)
Introducing Snap7m 7s
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(Locked)
Precision transforms with Grid Snap8m 43s
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(Locked)
Outlining object names with Scene Explorer8m 46s
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(Locked)
Collecting objects in Groups4m 11s
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(Locked)
Managing Display Layers in the Layer Explorer4m 54s
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(Locked)
Controlling object and layer Display Properties5m 37s
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(Locked)
Understanding Xref external references3m 48s
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(Locked)
Creating an Xref record8m 59s
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Moving objects in Reference Coordinate Systems6m 58s
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Rotating objects in Reference Coordinate Systems7m 35s
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Manipulating objects around a Transform Center9m 58s
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Using Isolate Selection and Lock Selection2m 51s
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(Locked)
Selecting in window and crossing modes5m 25s
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Creating shapes6m 37s
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(Locked)
Editing Bezier splines8m 57s
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(Locked)
Setting shape detail with Interpolation5m 57s
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(Locked)
Modeling with the Extrude modifier8m 21s
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(Locked)
Extruding along a path with the Sweep modifier7m 9s
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(Locked)
Importing Illustrator paths to 3ds Max6m 59s
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(Locked)
Adding a Bevel modifier5m 34s
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(Locked)
Controlling level of detail for a Bevel modifier8m 51s
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(Locked)
Modeling typography with TextPlus6m 39s
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Manipulating and fine-tuning TextPlus6m 55s
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Preparing Boolean operands6m 24s
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Combine volumes with Boolean compound object10m 21s
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(Locked)
Adding edges with Quickslice8m 48s
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(Locked)
Adding edges with Cut4m 18s
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(Locked)
Hardening polygon edges with the Smooth modifier6m 59s
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(Locked)
Using the Modeling Ribbon8m 57s
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(Locked)
Simplifying geometry with Remove6m 7s
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(Locked)
Branching with Editable Poly Extrude8m 2s
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(Locked)
Detailing a mesh8m 45s
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Rounding corners with Chamfer8m 45s
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Understanding subdivision surfaces4m 35s
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(Locked)
Best practices for modeling subdivision surfaces7m 54s
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Box modeling for subdivision surfaces4m 33s
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Modeling with the Symmetry modifier8m 39s
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(Locked)
Modeling curvature with Soft Selection9m 45s
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(Locked)
Refining geometry with SwiftLoop3m 14s
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(Locked)
Constraining sub-object transforms7m 43s
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(Locked)
Correcting a seam with Align to View3m 53s
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(Locked)
Sharpening corners with Edge Crease7m 21s
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(Locked)
Baking subdivisions5m 28s
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Creating a Physical Camera and Target7m 31s
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(Locked)
First-person camera navigation in viewports5m 38s
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(Locked)
Enabling Safe Frames8m 25s
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(Locked)
Setting resolution and aspect ratio in render setup7m 41s
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(Locked)
Creating a free camera5m 40s
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Rotating in Gimbal coordinate space6m 43s
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(Locked)
Setting rotation Axis Order to emulate a tripod7m 30s
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Interactive production rendering9m 12s
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(Locked)
Creating photometric lights4m 45s
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(Locked)
Adjusting light intensity and color7m 28s
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(Locked)
Setting exposure control9m 43s
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(Locked)
Adjusting light shape10m 40s
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(Locked)
Controlling spotlight parameters8m 48s
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Using the Light Explorer3m 22s
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(Locked)
Illuminating with an environment color7m 31s
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(Locked)
Illuminating with an HDRI environment8m 36s
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(Locked)
Separating environment from background6m 42s
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(Locked)
Creating a sun and sky5m 39s
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(Locked)
Art directing a sun and sky8m 34s
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Using the Slate material editor8m 30s
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(Locked)
Assigning materials to objects5m 14s
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(Locked)
Managing scene materials8m 26s
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(Locked)
Managing sample slots5m 47s
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(Locked)
Saving a material library6m 43s
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(Locked)
Physical material color and roughness7m 57s
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(Locked)
Physical material reflection parameters7m 7s
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(Locked)
Controlling viewport material shading8m 56s
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(Locked)
Controlling material sample size5m 23s
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(Locked)
Creating a 3D procedural map2m 29s
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(Locked)
Art directing 3D map parameters8m 11s
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(Locked)
Mapping bitmap image files7m 43s
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(Locked)
Projecting UVs with UVW Map5m 6s
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(Locked)
Using real-world map size7m 20s
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(Locked)
Restoring links with Asset Tracking7m 34s
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Understanding hierarchies3m 49s
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(Locked)
Moving pivot points5m 42s
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(Locked)
Rotating pivot points5m 5s
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(Locked)
Prioritizing rotation axes7m 11s
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Linking objects4m 32s
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Locking transforms5m 7s
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Correcting and avoiding scale issues6m 43s
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(Locked)
Choosing frame rate and playback speed7m 13s
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(Locked)
Choosing the active time segment8m 12s
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(Locked)
Creating keyframes in Auto Key mode4m 14s
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(Locked)
Creating keyframes in Set Key mode8m 14s
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(Locked)
Editing keyframes in the Track Bar timeline7m 39s
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(Locked)
Editing keyframes in the Dope Sheet8m 14s
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(Locked)
Editing keyframes in the Curve Editor7m 2s
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(Locked)
Editing interpolation in the Curve Editor6m 31s
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(Locked)
Manipulating tangents in the Curve Editor7m 6s
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(Locked)
Editing a trajectory with a Motion Path8m 20s
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What’s included
- Practice while you learn 1 exercise file
- Test your knowledge 12 quizzes
- Learn on the go Access on tablet and phone