Create an image that does not support transparency from GraphicsConfiguration : GraphicsEnvironment « 2D Graphics « Java Tutorial
- Java Tutorial
- 2D Graphics
- GraphicsEnvironment
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
public class Main {
public static void main(String[] argv) throws Exception {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
BufferedImage bimage = gc.createCompatibleImage(100, 100, Transparency.OPAQUE);
}
}