AmbientLight Demo
<Page Background="Black" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Viewport3D> <Viewport3D.Camera> <OrthographicCamera Position="5,5,5" LookDirection="-1,-1,-1" Width="10"/> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D x:Name="Light"> <ModelVisual3D.Content> <AmbientLight/> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Transform> <x:Static Member="Transform3D.Identity"/> </ModelVisual3D.Transform> <ModelVisual3D.Content> <Model3DGroup x:Name="House"> <GeometryModel3D x:Name="Ends"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Red"/> </GeometryModel3D.Material> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-0.25,0,1 -1,1,1 -1,-1,1 -0.25,-1,1 -0.25,0,1 1,-1,-1 -1,-1,-1 -1,1,-1 1,1,-1 -1,1,-1 0,2,-1" TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 15 17 18 19 20 21 19 21 22 23 24 25"/> </GeometryModel3D.Geometry> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Page>