This class shows how we might control the objects
/* * Copyright (c) Ian F. Darwin, http://www.darwinsys.com/, 1996-2002. * All rights reserved. Software written by Ian F. Darwin and others. * $Id: LICENSE,v 1.8 2004/02/09 03:33:38 ian Exp $ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * Java, the Duke mascot, and all variants of Sun's Java "steaming coffee * cup" logo are trademarks of Sun Microsystems. Sun's, and James Gosling's, * pioneering role in inventing and promulgating (and standardizing) the Java * language and environment is gratefully acknowledged. * * The pioneering role of Dennis Ritchie and Bjarne Stroustrup, of AT&T, for * inventing predecessor languages C and C++ is also gratefully acknowledged. */ /** * BuildingManagement - control an energy-saving building. * This class shows how we might control the objects in an office * that can safely be powered off at nighttime to save energy - lots of * it, when applied to a large office! */ public class BuildingManagement { Asset things[] = new Asset[24]; int numItems = 0; /** goodNight is called from a timer Thread at 2200, or when we * get the "shutdown" command from the security guard. */ public void goodNight() { for (int i=0; i<things.length; i++) if (things[i] instanceof PowerSwitchable) ((PowerSwitchable)things[i]).powerDown(); } // goodMorning() would be the same, but call each one's powerUp(). /** Add a Asset to this building */ public void add(Asset thing) { System.out.println("Adding " + thing); things[numItems++] = thing; } /** The main program */ public static void main(String[] av) { BuildingManagement b1 = new BuildingManagement(); b1.add(new RoomLights(101)); // control lights in room 101 b1.add(new EmergencyLight(101)); // and emerg. lights. // add the computer on desk#4 in room 101 b1.add(new ComputerCPU(10104)); // and its monitor b1.add(new ComputerMonitor(10104)); // time passes, and the sun sets... b1.goodNight(); } } abstract class BuildingLight extends BuildingAsset { // generic info on lighting: flourescent/incandescent, ... BuildingLight(int roomNumber) { super(roomNumber); } } abstract class ComputerAsset extends Asset { // generic computer component stuff here: location, owner, // warranty expiration date :-), etc. int deskNumber; ComputerAsset(int deskNumber) { this.deskNumber = deskNumber; } } class ComputerCPU extends ComputerAsset { // information about CPU (P5, P6, ...), RAM, etc. ComputerCPU(int deskNumber) { super(deskNumber); } } /** Asset is the top level of every Asset */ abstract class Asset extends Object { // No fields or methods; it's just the base of everything. } class EmergencyLight extends BuildingLight { // NEVER SWITCH OFF EmergencyLight(int roomNumber) { super(roomNumber); } } /** * PowerSwitchable is an Interface that will be implemented by things * that can safely be turned off at night. Could use X10(tm) or BlueTooth * or 802.11 or any similar network technology to turn things on or off. * * @author Ian F. Darwin */ interface PowerSwitchable { /** The technique for turning this unit off */ public void powerDown(); /** The technique for turning this unit on */ public void powerUp(); } class RoomLights extends BuildingLight implements PowerSwitchable { RoomLights(int roomNumber) { super(roomNumber); } public void powerDown() { System.out.println("Dousing lights in room " + room); } public void powerUp() { System.out.println("Lighting lights in room " + room); } } /** The top level of everything that is permanently part of the building */ abstract class BuildingAsset extends Asset { protected int room; public BuildingAsset(int room) { this.room = room; } } class ComputerMonitor extends ComputerAsset implements PowerSwitchable { ComputerMonitor(int roomNumber) { super(roomNumber); } public void powerDown() { System.out.println("Dousing monitor at desk " + deskNumber); // send the code to the Monitor's X10 box to shut it off } public void powerUp() { System.out.println("Warming up monitor at desk " + deskNumber); // send the code to the Monitor's X10 box to turn it on } }
1. | Class Hierachy | ||
2. | Hierarchy 2 |