Using QuadCurve, set the control Point and Stroke, fill
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.effect.DropShadow; import javafx.scene.effect.DropShadowBuilder; import javafx.scene.paint.Color; import javafx.scene.shape.*; import javafx.stage.Stage; public class Main extends Application { public static void main(String[] args) { Application.launch(args); } @Override public void start(Stage primaryStage) { primaryStage.setTitle("Shapes"); Group root = new Group(); Scene scene = new Scene(root, 300, 300, Color.WHITE); Path path = new Path(); QuadCurve quad =QuadCurveBuilder.create() .startX(50) .startY(50) .endX(150) .endY(50) .controlX(125) .controlY(150) .translateY(path.getBoundsInParent().getMaxY()) .strokeWidth(3) .stroke(Color.BLACK) .fill(Color.WHITE) .build(); root.getChildren().add(quad); primaryStage.setScene(scene); primaryStage.show(); } }
1. | quadratic Bézier parametric curve segment |