Key Canvas
import javax.microedition.lcdui.Canvas; import javax.microedition.lcdui.Font; import javax.microedition.lcdui.Graphics; public class KeyCanvas extends Canvas { private Font mFont; private String mMessage = "[Press keys]"; public KeyCanvas() { mFont = Font.getFont(Font.FACE_PROPORTIONAL, Font.STYLE_PLAIN, Font.SIZE_MEDIUM); } public void paint(Graphics g) { int w = getWidth(); int h = getHeight(); // Clear the Canvas. g.setGrayScale(255); g.fillRect(0, 0, w - 1, h - 1); g.setGrayScale(0); g.drawRect(0, 0, w - 1, h - 1); g.setFont(mFont); int x = w / 2; int y = h / 2; g.drawString(mMessage, x, y, Graphics.BASELINE | Graphics.HCENTER); } protected void keyPressed(int keyCode) { int gameAction = getGameAction(keyCode); switch (gameAction) { case UP: mMessage = "UP"; break; case DOWN: mMessage = "DOWN"; break; case LEFT: mMessage = "LEFT"; break; case RIGHT: mMessage = "RIGHT"; break; case FIRE: mMessage = "FIRE"; break; case GAME_A: mMessage = "GAME_A"; break; case GAME_B: mMessage = "GAME_B"; break; case GAME_C: mMessage = "GAME_C"; break; case GAME_D: mMessage = "GAME_D"; break; default: mMessage = ""; break; } repaint(); } }