Game Action Example
/* J2ME: The Complete Reference James Keogh Publisher: McGraw-Hill ISBN 0072227109 */ //jad file (please verify the jar size) /* MIDlet-Name: GameActionExample MIDlet-Version: 1.0 MIDlet-Vendor: MyCompany MIDlet-Jar-URL: GameActionExample.jar MIDlet-1: GameActionExample, , GameActionExample MicroEdition-Configuration: CLDC-1.0 MicroEdition-Profile: MIDP-1.0 MIDlet-JAR-SIZE: 100 */ import javax.microedition.midlet.*; import javax.microedition.lcdui.*; public class GameActionExample extends MIDlet { private Display display; private MyCanvas canvas; public GameActionExample() { display = Display.getDisplay(this); canvas = new MyCanvas (this); } protected void startApp() { display.setCurrent(canvas); } protected void pauseApp() { } protected void destroyApp( boolean unconditional ) { } public void exitMIDlet() { destroyApp(true); notifyDestroyed(); } } class MyCanvas extends Canvas implements CommandListener { private Command exit; private String message; private GameActionExample gameActionExample; private int x, y; public MyCanvas (GameActionExample gameActionExample) { x = 5; y = 5; message = "Use Game Keys"; this.gameActionExample = gameActionExample; exit = new Command("Exit", Command.EXIT, 1); addCommand(exit); setCommandListener(this); } protected void paint(Graphics graphics) { graphics.setColor(255,255,255); graphics.fillRect(0, 0, getWidth(), getHeight()); graphics.setColor(255, 0, 0); graphics.drawString(message, x, y, Graphics.TOP | Graphics.LEFT); } public void commandAction(Command command, Displayable displayable) { if (command == exit) { gameActionExample.exitMIDlet(); } } protected void keyPressed(int key) { switch ( getGameAction(key) ){ case Canvas.UP: message = "up"; y--; break; case Canvas.DOWN: message = "down"; y++; break; case Canvas.LEFT: message = "left"; x--; break; case Canvas.RIGHT: message = "right"; x++; break; case Canvas.FIRE: message = "FIRE"; break; } repaint(); } }
1. | Maze game | ||
2. | Checkers game | ||
3. | Game Key Event | ||
4. | Sweep Game | ||
5. | Sweep | ||
6. | Dungeon game | ||
7. | Tumbleweed game | ||
8. | Canvas for processing game actions |