A predictable random number generator.
/* * Encog(tm) Core v3.0 - Java Version * http://www.heatonresearch.com/encog/ * http://code.google.com/p/encog-java/ * Copyright 2008-2011 Heaton Research, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * For more information on Heaton Research copyrights, licenses * and trademarks visit: * http://www.heatonresearch.com/copyright */ /** * A predictable random number generator. This is useful for unit tests and * benchmarks where we want random numbers, but we want them to be the same each * time. This class exists on both Java and C# so it can even provide consistent * random numbers over the two platforms. * * Random numbers are created using a LCG. * * http://en.wikipedia.org/wiki/Linear_congruential_generator */ public class LinearCongruentialGenerator { /** * First part of default mod. */ public static final long DEFAULT_MOD1 = 2L; /** * Second part of default mod. */ public static final long DEFAULT_MOD2 = 32L; /** * Default mult. */ public static final long DEFAULT_MULT = 1103515245L; /** * Default inc. */ public static final long DEFAULT_INC = 12345L; /** * The modulus. */ private final long modulus; /** * The multiplier. */ private final long multiplier; /** * The amount to increment. */ private final long increment; /** * The current seed, set to an initial value and always holds the value of * the last random number generated. */ private long seed; /** * The maximum rand number that the standard GCC based LCG will generate. */ public static final long MAX_RAND = 4294967295L; /** * Construct the default LCG. You need only specify a seed. * * @param theSeed * The seed to use. */ public LinearCongruentialGenerator(final long theSeed) { this((long) Math.pow(DEFAULT_MOD1, DEFAULT_MOD2), DEFAULT_MULT, DEFAULT_INC, theSeed); } /** * Create a LCG with the specified modulus, multiplier and increment. Unless * you REALLY KNOW WHAT YOU ARE DOING, just use the constructor that just * takes a seed. It will set these values to the same as set by the GCC C * compiler. Setting these values wrong can create fairly useless random * numbers. * * @param theModulus * The modulus for the LCG algorithm. * @param theMultiplier * The multiplier for the LCG algorithm. * @param theIncrement * The increment for the LCG algorithm. * @param theSeed * The seed for the LCG algorithm. Using the same seed will give * the same random number sequence each time, whether in Java or * DotNet. */ public LinearCongruentialGenerator(final long theModulus, final long theMultiplier, final long theIncrement, final long theSeed) { super(); this.modulus = theModulus; this.multiplier = theMultiplier; this.increment = theIncrement; this.seed = theSeed; } /** * @return The LCG increment. */ public final long getIncrement() { return this.increment; } /** * @return The LCG modulus. */ public final long getModulus() { return this.modulus; } /** * @return The LCG multiplier. */ public final long getMultiplier() { return this.multiplier; } /** * @return The current seed. Set to a constant to start, thereafter the * previously generated random number. */ public final long getSeed() { return this.seed; } /** * @return The next random number as a double between 0 and 1. */ public final double nextDouble() { return (double) nextLong() / LinearCongruentialGenerator.MAX_RAND; } /** * @return The next random number as a long between 0 and MAX_RAND. */ public final long nextLong() { this.seed = (this.multiplier * this.seed + this.increment) % this.modulus; return this.seed; } /** * Generate a random number in the specified range. * * @param min * The minimum random number. * @param max * The maximum random number. * @return The generated random number. */ public final double range(final double min, final double max) { final double range = max - min; return (range * nextDouble()) - min; } /** * Set the seed value. Setting a seed to a specific value will always result * in the same sequence of numbers, whether on Java or DotNet. * * @param theSeed * The seed value. */ public final void setSeed(final long theSeed) { this.seed = theSeed; } }