Your own Logger
using System; namespace MaoCaiJun.DataBase.Sys.Common { public enum LogType { Warn, Info, Fatal, Error, Debug } public class Log { public delegate void LogWrite(LogType logType, object message, Exception exception); public static event LogWrite OnLogWrite; public static void Warn(object message) { if (OnLogWrite != null) { OnLogWrite(LogType.Warn, message, null); } } public static void Warn(object message, Exception exception) { if (OnLogWrite != null) { OnLogWrite(LogType.Warn, message, exception); } } public static void Info(object message) { if (OnLogWrite != null) { OnLogWrite(LogType.Info, message, null); } } public static void Info(object message, Exception exception) { if (OnLogWrite != null) { OnLogWrite(LogType.Info, message, exception); } } public static void Fatal(object message) { if (OnLogWrite != null) { OnLogWrite(LogType.Fatal, message, null); } } public static void Fatal(object message, Exception exception) { if (OnLogWrite != null) { OnLogWrite(LogType.Fatal, message, exception); } } public static void Error(object message) { if (OnLogWrite != null) { OnLogWrite(LogType.Error, message, null); } } public static void Error(object message, Exception exception) { if (OnLogWrite != null) { OnLogWrite(LogType.Error, message, exception); } } public static void Debug(object message) { if (OnLogWrite != null) { OnLogWrite(LogType.Debug, message, null); } } public static void Debug(object message, Exception exception) { if (OnLogWrite != null) { OnLogWrite(LogType.Debug, message, exception); } } } }