Gets the perpendicular vector to a specified vector
////////////////////////////////////////////////////////////////////// // Copyright (C) 2010 by Conquera Team // Part of the Conquera Project // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. //////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; namespace Ale.Tools { /// <summary> /// /// </summary> public static class AleMathUtils { public static Random Random = new Random(); /// <summary> /// Gets the perpendicular vector to a specified vector /// </summary> /// <param name="vec"></param> /// <param name="perp"></param> /// <returns></returns> public static void GetPerpVector(ref Vector3 vec, out Vector3 perp) { Vector3 vecAbs = new Vector3(Math.Abs(vec.X), Math.Abs(vec.Y), Math.Abs(vec.Z)); //avoid parallel vector if (vecAbs.X < vecAbs.Y) { if (vecAbs.X < vecAbs.Z) { perp = Vector3.UnitX; } else { perp = Vector3.UnitZ; } } else { if (vecAbs.Y < vecAbs.Z) { perp = Vector3.UnitY; } else { perp = Vector3.UnitZ; } } perp.Normalize(); Vector3.Cross(ref vec, ref perp, out perp); } /// <summary> /// Gets the perpendicular vector to a specified vector /// </summary> /// <param name="vec"></param> /// <returns></returns> public static Vector3 GetPerpVector(ref Vector3 vec) { Vector3 perp; GetPerpVector(ref vec, out perp); return perp; } /// <summary> /// Gets the perpendicular vector to a specified vector /// </summary> /// <param name="vec"></param> /// <param name="perp"></param> /// <returns></returns> public static void GetPerpVector(ref Vector2 vec, out Vector2 perp) { perp = new Vector2(-vec.Y, vec.X); } } }