Category Archives: coding

Adventures in app writing and publishing

Is It Working will stay free for some time…

I started Is It Working as a ‘side project’.

(Is It Working checks that your SSL certificates are not expiring, and that your background server processes are running as expected)

I admit – I had hopes that it would be a huge instant success with hundreds or even thousands of users – and I’d be instantly rich 🙂

via Giphy

Sadly this didn’t happen. Folks are using IsItWorking – but the numbers are not huge.

On a related note, EU tax law has an annoying ‘feature’ where if you sell a single pound worth of digital services, you need to register for sales tax and send reports every three months.

I’m allergic to that kind of admin.

So, given that I don’t want to do the admin, and that it would be a chunk of work to add a payment system to Is It Working – I’m not going to.

This is not to say that I’ll never charge – but if I do start charging, I’ll give reasonable notice, and I won’t charge current users more than $1 / month for 10 checks.

This also means that I’m not doing significant work on Is It Working.  I’ll keep it running because

  • I think it is cool
  • I use it for my own purposes

Of course – if you have a feature you’d like to see, I’m happy to add features on a sponsored basis.
I hope Is It Working will still be useful for people. If you like it – please tell your friends.
Perhaps I’ll still be rich some day 🙂

HSNotifications – Easier Better Notifications in Swift

Introducing HSNotifications. A simple, sensible, easy-to-use wrapper around NSNotificationCenter

Let’s jump straight in. I mostly use notifications to keep my UI up to date. That means ViewControllers end up with a bunch of observers that need to be activated and de-activated with the ViewController lifecycle

Easy ViewController Integration

class ViewController: NSViewController, HSHasObservers {
    
    override func viewDidLoad() {
        super.viewDidLoad()

        //Create and add
        HSObserver.init(forName: Foo.didAThing,
                            using: { (notif) in
                                //Do Something
        }).add(to: self)
        
        //Monitor multiple notifications
        HSObserver.init(forNames: [Bar.oneThing,Bar.anotherThing] ,
                            activate:true,
                            using: { (notif) in
                                //Do Something Else
        }).add(to: self)
    }
    
    override func viewWillAppear() {
        super.viewWillAppear()
        
        activateObservers()
    }
    
    override func viewDidDisappear() {
        super.viewDidDisappear()
        
        deactivateObservers()
    }
}

Taking this step by step:

ViewController uses the protocol HSHasObservers

This allows us to add observers to the ViewController (they are stored in the observers array)

Next we create an HSObserver object. The block will be triggered by any Foo.didAThing notification.

We take sensible defaults

  • Assume you want to use NSNotificationCenter.default
  • Assume you want your block to fire on the main queue
  • Assume you don’t care what object broadcasts the notification.

(Of course – you can override any of these if you want to.)

The observer is added to the ViewController with .add(to:self)

Next we add an HSObserver to observe multiple Notifications

Finally, the observers are activated and deactivated in viewWillAppear and viewDidDisappear

When the ViewController is released, they are cleaned up automatically.

Standalone Observers

    var waveObserver:HSObserver
    init() {
        waveObserver = HSObserver.init(forName: Watcher.wave,
                                           using: { (notif) in
            //Do Something
        })
        
        //activate
        waveObserver.activate()
        
        //deactivate
        waveObserver.deactivate()
    }

HSObserver objects can be stored as a standard variable.

This allows them to be activated and deactivated.

They clean up properly when they are released with the owning object.

There are of course lots of options available here.

    /// Create observer
    ///
    /// - parameter name:  notification name
    /// - parameter obj:   object to observe (default nil)
    /// - parameter queue: queue to run the block on (default main)
    /// - parameter center: notification center (default NotificationCenter.default)
    /// - parameter block: block to run (beware of retain cycles!)
    ///
    /// - returns: unactivated manager. Call activate() to start
    convenience init(forName name: NSNotification.Name, 
                     object obj: Any? = nil,
                     queue: OperationQueue? = .main,
                     center newCenter: NotificationCenter = NotificationCenter.default,
                     activate: Bool = false,
                     using block: @escaping (Notification) -> Swift.Void)

Get HSNotification at GitHub

Secret Mac App Store Rule – Minimum Trial Length

I recently started experimenting with free trials in the Mac App Store.

Photo by AbsolutVision on Unsplash

The first App I changed is Icon Tool. This is an incredibly simple app that lets developers generate icon assets for iOS or Mac OS apps.

Because the app is so simple, I only wanted to give a short trial. Just long enough for you to see how it works. The relevant app store rule is:

3.1.1  In-App Purchase:

Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “XX-day Trial.”

So, I created a 1-day Trial IAP item and submitted my app. It was rejected with the reason:

‘We found that your app includes an in-app purchase free trial period, but the free trial period is shorter than the minimum 3 days.’

I have asked for clarification on where/if the 3 day rule is documented and got the response:

‘We understand that you may not agree with the feedback we have provided. However, to ensure App Store customers a safe and enjoyable experience, all apps must comply with the App Store Review Guidelines.’

I have no argument with this statement. My issue is that the 3 day rule doesn’t exist in the published guidelines

I submitted an appeal essentially asking for clarification on whether this was really a rule, and if so – where/whether it was published.

The appeal responded with a section of text which did indeed describe the 3-day minimum. That text isn’t in the published guidelines though (and frustratingly, I didn’t save it).

So – It’s a rule. A secret rule, but one I have to follow.

Google Play – No need to go Nuclear!

One of the apps I maintain recently got this message from Google Play

After review, <your app> has been removed from Google Play due to a policy violation. This app won’t be available to users until you submit a compliant update.

Issue: Violation of Usage of Android Advertising ID policy and section 4.8 of the Developer Distribution Agreement

The app was completely removed from the store.

It’s a fair cop. We use Google’s firebase library, and we hadn’t realised that this library uses the advertising ID.

The fix was simple. We had to update the privacy policy, make sure that the store listing points to the privacy policy, and add a link in the settings of the app which opens the privacy policy. In other words – as far as users are concerned, nothing much changed.

I have no objection to the rule – but removing the app from the store is massive overkill.

Apple deal with this kind of issue with a message to the developer that then need to submit an update within (say) 7 days. Surely Google could adopt a similar approach for minor violations.

Boofing Supreme – Rejected!

Coming Soon

Boofing Supreme

Sound Credits: Mike Koenig, http://soundbible.com/

Update: Apple was not amused. Boofing Supreme was rejected…

Supreme court judge Brett Kavanaugh testified that that the ‘boofing’ referred to in his yearbook referred to flatulence – so I’d hoped this might get through on the basis of sworn testimony, or satire…

Groundhog Day: Google Play keeps removing apps for the same false reasons.

Google requires that apps send sensitive information over https, and it also requires that you prominently disclose what you’re doing with user data.

This ‘a good thing’. I fully support these requirements.

Unfortunately, Google keeps removing my apps from the store for breaking these rules when I 100% definitively do not.

All my Android apps offer you an option to get setup instructions sent to you by email. This is the process:

1) I offer to send you instructions. You click on the orange button ‘Yes Send me details’

2) I open up a new page where you enter your email address and click the orange button ‘Send’

You won’t be surprised that this sends your email address to my server where I use it to send you instructions.

Naturally – that data is sent over https.

Here is where it gets frustrating:

First Removal

17th May:Message from Google Play:

After review, VLC Remote, com.hobbyistsoftware.android.vlcremote_us, has been removed from Google Play because it violates our personal and sensitive information policy.

…must handle the user data securely,… (for example, over HTTPS)….Your app is not currently handling user data securely.

I wrote back to explain that yes – my app is using https. They respond to say that ‘If, after making changes, you think your app is in compliance, please submit your app for another review.’

I clarify that I’m not making any changes – because none are required and resubmit.

25th May: They respond to say

Good news – I see your app, VLC Remote (com.hobbyistsoftware.android.vlcremote_us), was resubmitted earlier and has been approved.

Second Removal

29th May: A Very Similar Message

After review, VLC Remote, … has been removed from Google Play because it violates our personal and sensitive information policy … This app won’t be available to users until you submit a compliant update.

We go through the same dance. I explain that it isn’t violating their policy. It does send the user’s email to my server, but only when explicitly asked to – and over https.

They approve the resubmission.

Seriously – Again???

6th June:

After review, VLC Remote, com.hobbyistsoftware.android.vlcremote_us (Version Code: 47963), has been removed from Google Play because it violates our personal and sensitive information policy

The focus now is on ‘Prior to the collection and transmission, it must prominently highlight how the user data will be used, describe the type of data being collected and have the user provide affirmative consent for such use.’

I’m lost for words here. Supposedly, someone has reviewed the app. And they have looked setup help process. They clicked on ‘yes send me details’ then entered their email address, clicked ‘Send’ and they consider that I haven’t been clear about what is going on.

Incidentally – I had the exact same process with VLC Streamer on 20th March.

And of course my app is off the store – and not making any sales

I’ll build again, submit again and see what happens. This is getting very boring though…

Removed again – despite already being removed, and not having resubmitted yet!

13th June:

After review, VLC Remote, … has been removed from Google Play because it violates our personal and sensitive information policy

Your app is uploading users’ email information to … without posting a privacy policy in both the designated field in the Play Developer Console and from within the Play distributed app itself. Your app must also handle user data securely, … (for example, over HTTPS).

I’m guessing that my ‘this is ridiculous’ email triggered a review.

This time, the primary objection is that the app must have ‘a privacy policy in both the designated field in the Play Developer Console and from within the Play distributed app itself’

Of course – I do.

I know this because on the 29th May, VLC Remote was removed for exactly that reason.
On the 29th of May – it was correct. I did have a privacy policy linked in the store – but it wasn’t within the app itself. This app has been up for years, and I don’t know when the requirement came in to have the privacy policy within the app.

Anyway – after the email of the 29th of May, I sent in an update which added the privacy policy into the app within the settings page. I resubmitted and was approved.

At the time, I thought it was ridiculous that Google would remove the app from the store immediately over a violation like this. They could easily have sent me an email and given me (say) 7 days to put things right.

It was more ridiculous than removing me for the same reason _after_ I have fixed the problem.

btw; In the Apple store, when you submit an app for review, there is a ‘reviewer notes’ field. You can use this to let the reviewer know anything you think is important.

For example you might let them know where the privacy policy was shown (in the settings) – or that you always upload sensitive data over https. Google has nothing like this, and clearly doesn’t keep notes on review decisions / appeals.

I’m going to respond to the latest email with a link to this blog post. We’ll see what happens.

Update 18th June

I submitted yet another appeal. This time with a google doc to explain what was going on.

The response looked like the old rejections – but in the reviewer did helpfully highlight the version number.

It turns out this is an old build uploaded in 2016 which targets users on API level 14. There are 20 active installs.

I disabled all the old versions of the app, resubmitted, and (so far) everything is live.

(Hopefully) Final Thoughts

The Apple review process can be infuriating. Apple have some rules that seem ridiculous to me, and they’re seldom flexible about applying them. However, they communicate clearly – as real people. When there is a minor issue, they’ll ask you to fix it rather than just booting you out of the store. They also seem able to keep notes about previous discussions and if they have resolved one issue – they won’t come back to it again.

By contrast – Google make it seem like you’re dealing with a badly programmed Eliza-Bot.

There is no context in their replies – they just bang out the same template letters with no acknowledgement of any points, requests or comments you have made.

I’m wondering if they are forbidden from sending out personalised emails – and have to resort to highlighting as the only marginally personal communication method available to them.

I never got any acknowledgement that the first four removal reasons were completely without merit. But my app spent weeks out of the store because of them.

The final rejection felt like they were scraping the barrel to justify the removal – and although it was probably true (I haven’t checked) – the particular version was only used by 20 devices, and had been in place since 2016, so they could have either disabled that one version, or approved the app and asked me to do that within (say) 7 days.

This whole process was deeply frustrating – and in the end, no changes have been made to the builds which triggered the first bunch of rejections.

Windows Store is still rubbish

Back in 2105, the Windows store decided to unpublish VLC Remote after I submitted an update.

I ran a competition to try to figure out why they had banned it. This attracted some media attention which ultimately resulted in a  Windows Developer Platform manager contacting me. He quickly got some people on the case and the app was restored.

About three weeks later, I needed to update the description. The same thing happened again. Again, the same chap kicked some butt in the store and got the update approved.

A year or so later, and I have had a request from Microsoft to fill in their age rating questionnaire.

Of course – this requires submitting a new update, and of course the exact same problem is hitting. (Note – the app, and its description and screenshots are completely unchanged)

App Policies: 10.1 Inaccurate Representation, Title

Your app and its associated metadata must accurately and clearly reflect the source, functionality, and features of your app.

  • <snip – list of policies>

Notes To Developer

The app name does not accurately represent the app.
For more information see Windows Store Policy 10.1 at http://go.microsoft.com/fwlink/?LinkId=620446.

This time, I haven’t had a response from the program manager (he has probably moved on in disgust)

I have resubmitted with a link to the original story, but have just had a somewhat meaningless response

Hello Rob,

Thank you for the follow up and I am showing that app under that account. Now I also reviewed over the listing and I would suggest contacting report app from the email below as they will be bale to assist you directly on the certification.

Report App: reportapp@microsoft.com

If you have any questions or concerns, please respond to this e-mail and we will work to resolve them as quickly as possible.

I don’t think this will help – clearly the issue is nothing to do with me reporting an infringement, or anyone else reporting an infringement. The issue is that every time I submit an update, Microsoft do the same brain-dead thing.

I’m going to try one more submission with the ‘do not fail… escalate to…’ note…

I guess Windows Store is dying, and Microsoft just want to clear out the few remaining apps.

Mac OS Developers – Easily add Right-Click actions.

Right Click Booster makes it really easy for developers to add their own Right-Click actions.

OSX 10.10 allows developers to build FinderSync extensions.
These allow you to add right.click (or cmd+click) actions within the finder.

However – you can only do this with App-Store apps, and building finder-sync extensions is a massive pita.

Right Click Booster now makes it super-easy for developers to add right-click actions for their own apps.

The full code within VLC Streamer Helper is:


[RCBRightClick registerExtensionWithName:@"Add to VLC Streamer"
scheme:@"vlcsaddfile"
filetypes:@[@"mp4",@"avi",...]
image:[NSImage imageNamed:@"menuIcon"]
callbackScheme:nil];

So – if you’re a developer, find out all about it here

If you use software that would benefit from right-click integration – then please email the developer and let them know about Right Click Booster.

Dolby codecs, software patents, legal threats

Short version:

If you copy movies to VLC Streamer using iTunes, then as from version 4.12, you’ll get a warning message and no sound for movies using these Dolby codecs.

  • Dolby Digital (AC3)
  • Dolby Digital Plus (E-AC3)
  • Dolby TrueHD (MLP)

The reason for this is that Dolby claim that playing sound encoded in those codecs would breach their patents. Although this is arguable – it isn’t in practice something I can fight.

The workaround is fairly simple; Instead of copying your movies via iTunes, you should stream them from the helper app (the helper app uses the desktop version of VLC to do the conversion).

In the paid version, you can also copy movies using the helper app so that you can watch them when you are away from home.

Long version:

Before I get into the details, I want to be very clear that Dolby’s representative was a pleasure to work with. He was perfectly reasonable and courteous. I couldn’t have asked for a nicer legal shakedown. I don’t believe that Dolby’s demands were valid – but he was doing his job in a perfectly professional manner.

On the 22nd November, I got a notice from Apple via the AppStore.

On 10/14/2014, we received a notice from Dolby Laboratories that Dolby Laboratories believes your apps listed below infringe their intellectual property rights. In particular, Dolby Laboratories believes you are infringing their copyright. Please see their comments below.

You can reach Dolby Laboratories through [redacted], copied on this email.

We look forward to receiving written assurance that your applications do not infringe Dolby Laboratories’s rights, or that the parties are taking steps to promptly resolve the matter.  Please keep us apprised of your progress.

[snip]

Comments from Complainant: The App(s) indicated contain and/or practice Dolby’s intellectual property, including patents and copyrighted source code and/or pseudocode, namely Dolby Digital (AC3), Dolby Digital Plus (E-AC3), and/or Dolby TrueHD (MLP) without authorization.

The ability to play this kind of movie was a fairly recent addition. In version 4.0 (released at the start of October), I added MobileVLCKit to VLC Streamer to handle movies copied through iTunes that don’t play in the system player.

MobileVLCKit is the engine that powers the VLC app on iOS, so it is capable and powerful. You can tell that VLC Streamer is playing something with MobileVLCKit if you see an orange screen at the start of playback. It is MobileVLCKit which plays these movies, and MobileVLCKit which I eventually had to hobble to stop VLC Streamer from being removed from the AppStore.

I asked how much it would cost to licence the patents. Playing these movies was a new and smallish feature – but clearly valuable to some people, so I’d have been willing to pay something.

…I’m glad you’re interested in becoming properly licensed.  We have a standard process for that which begins by filling out this online form (it just captures generic info like contact data, etc):

http://www.dolby.com/us/en/professional/licensing/apply-license-consumer.aspx

You should also know that there are fees associated with becoming licensed.  Specifically, there is a $25,000 one-time initial fee and a recurring $5,000 annual maintenance fee.  There is also a per-unit royalty that has a tiered structure, due quarterly, based on annual total usage, as follows:

0-100,000 downloads at $0.99 per download

100,001-1,000,000 downloads at $0.67 per download

1,000,001+ downloads at $0.45 per download

Remember that this would apply to the free version of VLC Streamer as well as the paid version. Clearly this is not an option.

I contacted a senior Developer involved with VLC and asked for an opinion. His opinion was that the patent claims were bogus.

I didn’t write the code for VLC, and I’m not an expert on patent law, but I know that software patents are at the very least controversial in Europe.

The VLC legal page shows their interpretation.

‘Neither French law nor European conventions recognize software as patentable […]. Therefore, software patents licenses do not apply on VideoLAN software.’

Incidentally, this is presumably why Dolby haven’t stopped VLC from distributing the desktop player which plays the exact same codecs. The VLC desktop version is what does the conversion of your videos in the helper so that they can be streamer to VLC Streamer.

The full list of Dolby’s patent claims is given at the bottom of the list.

Nonetheless, it is clear that unless I was willing to spend ridiculous sums on lawyers, Dolby’s claims to Apple would be sufficient to get VLC Streamer closed down.

Personally, I believe software patents are a terrible idea. I’m not alone in that. Other than donating to the Pirate Party and organisations like the EFF and the Open Rights Group, there isn’t much I can do.

To round up, here is the list of patents which Dolby claims I was infringing. I did ask for a list split by patent – but my contact at Dolby was unable to provide that.

  • ARGENTINA AR 023444 B1
  • ARGENTINA 023424
  • AUSTRALIA 2002307533
  • AUSTRALIA 2003239126
  • AUSTRALIA 2004211163
  • AUSTRALIA 2004239655
  • AUSTRALIA 2005217943
  • AUSTRALIA 649,786
  • AUSTRALIA 653,582
  • AUSTRALIA 655,053
  • AUSTRALIA 674,357
  • AUSTRALIA 677,856
  • AUSTRALIA 682,913
  • AUSTRALIA 694,131
  • AUSTRALIA 712,719
  • AUSTRALIA 771,454
  • AUSTRALIA 2005204293
  • AUSTRALIA 781629
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  • BRAZIL PI9805989-0
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  • CHINA ZL00806330.3
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  • CHINA ZL200310101328.4
  • CHINA ZL200480011250.X
  • CHINA ZL200510107590.9
  • CHINA ZL200580005301.2
  • CHINA ZL200710137399.8
  • CHINA ZL201010166094.1
  • CHINA ZL96113286.8
  • CHINA ZL96122821.0
  • CHINA ZL98800792.4
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  • DENMARK 1 590 801
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  • DENMARK 1 723 638
  • DENMARK 1 173 925
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  • ESTONIA 2 194 528
  • FINLAND 0 940 015
  • FINLAND 1 175 670
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  • FINLAND 1 590 801
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  • FRANCE 0 826 274
  • FRANCE 1 173 925
  • GERMANY 0 520 068
  • GERMANY 0 664 943
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  • GERMANY 0 940 015
  • GERMANY 1 175 670
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  • GERMANY 2 194 528
  • GERMANY 692 14 523.0
  • GERMANY 692 21 616.2
  • GERMANY 694 01 514.8
  • GERMANY 697 13 971.9
  • GERMANY 0 826 274
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  • GREECE 1 723 638
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  • INDIA 222223
  • INDIA 235401
  • INDONESIA ID0022057
  • INDONESIA ID0022159
  • INDONESIA ID0024386
  • INDONESIA ID0025693
  • IRELAND 0 940 015
  • IRELAND 1 216 474
  • IRELAND 1 617 418
  • IRELAND 1 723 638
  • IRELAND 2 194 528
  • ISRAEL 169442
  • ISRAEL 171287
  • ISRAEL 177093
  • ITALY 0 519 055
  • ITALY 0 520 068
  • ITALY 0 664 943
  • ITALY 0 709 004
  • ITALY 0 827 647
  • ITALY 0 940 015
  • ITALY 1 175 670
  • ITALY 1 216 474
  • ITALY 1 386 312
  • ITALY 1 590 801
  • ITALY 1 617 418
  • ITALY 1 723 638
  • ITALY 0 826 274
  • ITALY 1 173 925
  • JAPAN 2766466
  • JAPAN 3197012
  • JAPAN 3203250
  • JAPAN 3297051
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  • JAPAN 3,715,653
  • JAPAN 4610087
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  • LITHUANIA 2 088 583
  • LUXEMBOURG 2 088 583
  • MALAYSIA MY-122486-A
  • MALAYSIA MY-138877-A
  • MALAYSIA MY-140567-A
  • MALAYSIA MY-142955-A
  • MALAYSIA MY-143979-A
  • MALAYSIA MY-123651-A
  • MEXICO 223934
  • MEXICO 254932
  • MEXICO 262752
  • MEXICO 267655
  • MEXICO 281099
  • MONACO 2 088 583
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  • NETHERLANDS 0 520 068
  • NETHERLANDS 0 587 733
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  • NETHERLANDS 0 709 004
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  • NETHERLANDS 0 827 647
  • NETHERLANDS 0 940 015
  • NETHERLANDS 1 175 670
  • NETHERLANDS 1 216 474
  • NETHERLANDS 1 386 312
  • NETHERLANDS 1 590 801
  • NETHERLANDS 1 617 418
  • NETHERLANDS 1 723 638
  • NETHERLANDS 0 826 274
  • NETHERLANDS 1 173 925
  • POLAND 1 723 638
  • PORTUGAL 0 940 015
  • PORTUGAL 1 216 474
  • PORTUGAL 1 617 418
  • PORTUGAL 1 723 638
  • ROMANIA 1 590 801
  • ROMANIA 1 723 638
  • RUSSIA 2236046
  • RUSSIA 2256293
  • SINGAPORE 117171
  • SINGAPORE 124836
  • SINGAPORE 144743
  • SINGAPORE 99819
  • SINGAPORE P0047116
  • SINGAPORE P0047709
  • SINGAPORE P0048278
  • SINGAPORE P0049883
  • SINGAPORE P0049884
  • SINGAPORE P0050974
  • SINGAPORE P0054317
  • SINGAPORE P0066321
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  • SINGAPORE P0084124
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  • SLOVAKIA 2 088 583
  • SLOVAKIA 2 194 528
  • SLOVENIA 2 088 583
  • SLOVENIA 2 194 528
  • SOUTH KOREA 10-0214252
  • SOUTH KOREA 10-0228687
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  • SOUTH KOREA 220,862
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  • TAIWAN 180037
  • TAIWAN 324762
  • TAIWAN 91693
  • TAIWAN I350107
  • TAIWAN I 226,041
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  • UNITED STATES 5,291,557
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Note for media – I haven’t published the details of the Dolby representative as I don’t want him being spammed. If you need to contact him to confirm details, or seek comment, then contact me via rob at hobbyistsoftware.com