Virtual Economy: The Digital Gold Rush, Navigating the Virtual Economy

One Billion Knowledgeable · AI-narrated by Mike (from Google)
Audiobook
4 hr 59 min
Unabridged
Eligible
AI-narrated
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About this audiobook

What is Virtual Economy


A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit.


How you will benefit


(I) Insights, and validations about the following topics:


Chapter 1: Virtual economy


Chapter 2: Massively multiplayer online role-playing game


Chapter 3: World of Warcraft


Chapter 4: Twinking


Chapter 5: Massively multiplayer online game


Chapter 6: Virtual world


Chapter 7: Duping (video games)


Chapter 8: Free-to-play


Chapter 9: Virtual crime


Chapter 10: IGE


Chapter 11: Gold farming


Chapter 12: Gold sink


Chapter 13: Virtual currency


Chapter 14: Economy of Second Life


Chapter 15: Virtual tax


Chapter 16: Virtual goods


Chapter 17: PlayerAuctions


Chapter 18: Massively multiplayer online real-time strategy game


Chapter 19: Video game monetization


Chapter 20: Skin gambling


Chapter 21: Loot box


(II) Answering the public top questions about virtual economy.


(III) Real world examples for the usage of virtual economy in many fields.


Who this book is for


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual economy.

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