Tony Hawk: Ride features a wireless skateboard controller designed in conjunction with the game to offer a dynamic gaming experience built from the ground up. Using a combination of accelerometers and motion sensors, the intuitive controller allows players to physically control the action by performing various movements and gestures on the board that directly translate into amazing tricks in the game. Without complex button combinations or analog sticks, gamers of all skill levels can literally step on the board and play!
The North American NPD sales figures for November have arrived and things aren't looking so hot for Activision's recently released Tony Hawk: Ride. GameSpot pulled out a calculator and concluded that the new plastic skateboard / game combo sold less than 114,000 copies in the U.S. Read More »
With a plastic skateboard peripheral and $120 price tag, Activision took a gamble on Tony Hawk's latest. Unfortunately the gamble looks to be a bust critically, as Tony Hawk: Ride is currently pulling a Metacritic score of 48 for PS3 and Xbox 360, and a 61 for the Wii version.
Reacting to the poor review scores, Tony Hawk turned to The Sudbury Star to defend his latest game, saying, "I don't agree with people who say the board's not responsive." He goes on to say, "I think that [critics are] just not giving it a fair shake," adding, "I think a lot of them came into it with an attitude that it's going to suck."
Check after the break for Tony's reaction on Twitter. Read More »
For many, the simple act of standing atop a skateboard for more than five seconds is a difficult task, let alone navigating and attempting to pull off tricks. Skating at a high level requires extreme precision, honed by years of iteration and failure. Likewise, shredding nuanced guitar solos or keeping advanced beats on a drum set aren't novice tasks, yet games like Rock Band and Guitar Hero do a great job of making newcomers feel like professional rockers and letting them progress along a consistent path as their skills improve. But despite a sleek, motion-sensing skateboard peripheral, Tony Hawk Ride can't find that all-important middle ground between the exciting sensation of being a skilled skater and the frustrating grind of building your abilities to such a level in the first place. Read More »
Activision and Robomondo are gearing up to release the latest addition to the Tony Hawk franchise in just under a couple of weeks from now. Tony Hawk: Ride has caused a bit of stir mainly due to the balance board peripheral. We've posted two brand new videos from the game today to give you a sense of what the final gameplay will look like. Whether or not the fake skateboard sitting on the carpet in your living room is up to the task at hand remains to be seen... Read More »
I was quite the skateboarding enthusiast a few years back -- and after getting the chance to see and play Tony Hawk: Ride recently, I had a few important things that I wanted to ask Activision about the upcoming game and its crazy pack-in skateboard peripheral. I was able to get executive producer Scott Krager on the line to (kind of) field my questions. Below are his company-line answers -- and my thoughts on what's to come from Ride and its controversial controller. Read More »
Also known as: Tony Hawk's Pro Skater 10: Ride, THPS: Ride
Release Region: United States
Release Date: November 17, 2009
Publisher: Activision
Release Region: United Kingdom
Release Date: December 4, 2009
Publisher: Activision
Release Region: Australia
Release Date: March 10, 2010
Publisher: Activision
Also available on: Wireless, PlayStation 3, Wii
Tony Hawk: Ride at IGN
Tony Hawk: Ride Cheats at IGN
Tony Hawk: Ride at GameSpy
Tony Hawk: Ride at TeamXbox
Tony Hawk: Ride at GameStats
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