Developer: Starbreeze AB
Developer: Starbreeze AB
Developer: Starbreeze AB
Publisher: Atari
Publisher: Atari
Genre: Shooter
Release Date: April 7, 2009 (US)
Release Date: April 30, 2009 (UK)
Release Date: April 30, 2009 (AU)
M for Mature: Strong Language, Blood and Gore, Intense Violence, Sexual Content
PEGI: RP
OFLC: MA15+
The Chronicles of Riddick: Assault on Dark Athena

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Developer: Starbreeze AB
Developer: Starbreeze AB
Developer: Starbreeze AB
Publisher: Atari
Publisher: Atari
Genre: Shooter
Release Date: April 7, 2009 (US)
Release Date: April 30, 2009 (UK)
Release Date: April 30, 2009 (AU)
M for Mature: Strong Language, Blood and Gore, Intense Violence, Sexual Content
PEGI: RP
OFLC: MA15+

The Chronicles of Riddick: Assault on Dark Athena Walkthrough & Strategy Guide

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Published: Jan 10, 2009
Chronicles of Riddick Guide

Tutorial Main Mission Sides & Bounties
Cargo Bay Main Mission Sides & Bounties
Cell Decks Main Mission Sides & Bounties
Crew Quarters Main Mission Sides & Bounties
Alternator (Life Upgrade found here) Main Mission Sides & Bounties
Red Alert / Datapad Main Mission Sides & Bounties
Main Decks Main Mission Sides & Bounties
Drone Mile Main Mission Sides & Bounties
Recycle Main Mission Sides & Bounties
Space Walk Main Mission Sides & Bounties
Cell Decks Riot Main Mission Sides & Bounties
Hangar Bay Main Mission Sides & Bounties
Culvert (Life Upgrade found here) Main Mission Sides & Bounties
Crash Site Main Mission Sides & Bounties
Bazaar Main Mission Sides & Bounties
New Venice Main Mission Sides & Bounties
Old Town Main Mission Sides & Bounties
Refinery Main Mission Sides & Bounties
Space Port Main Mission Sides & Bounties
Executive Main Mission Sides & Bounties

Chronicles of Riddick Assault on Dark Athena has similar set-up to Butcher Bay; however, the powers you needed to earn from the first game are now immediately available. Additionally, there are a few differences in Dark Athena that are not immediately apparent.

  • Areas are constantly revisited. Certain areas aboard Dark Athena and the colony planet are revisited both as a mandatory exercise and for optional sidequests. Hence Riddick can run across the same NanoMed Stations used before. Enemies also respawn (generally once, sometimes more) if you revisit an area.
  • Projectile weapons are no longer DNA coded. Anything Riddick can pick up during his battle against Dark Athena's mercs can immediately be carried and used with no penalty. This means you can be more liberal with your gunplay than before.
  • Mechs are easier to destroy. You no longer need to exploit the enemy's stupidity and shoot it in the back (because mechs in Dark Athena are resistant -- though not immune -- to gunfire). There are always explosives or other means to defeat them now.
  • You can (and generally must) defeat all enemies to move on. Unlike the old game, where Riddick can bypass certain areas without laying waste to everyone, it is now possible to kill everyone that looks at Riddick wrong up to the very end of Dark Athena. It's recommended you do that to simplify things.
  • Weapon wheel layout is different (and there are additions). The weapons are different now and may be placed somewhere else on the weapon wheel.
  • There seems to be only two NanoMed Stations. Riddick's resistance increases only twice (to six blocks instead of eight) in Dark Athena.
  • Richard B. Riddick is more of a bad ass than Isaac Clarke. This is truth. End discussion.

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